pfrancke wrote:Hi t_3.
Congrats on an excellent product that you have put together. No rest for the wicked though!! I was fooling with a box and was trying to create a specular fog type material and it struck me that I had a couple of them sitting in an "import macro OCM" type of file. But could not figure out how to access it from the node area.
You gave us much and it will take a while to get comfortable with things (as if I learned the stand-alone overnight). Thank you very much for the tool you gave us and that you have been and will be slaving over!!
pfrancke wrote:From the material tab of Octane control panel, I select the scene surface (a plane for instance), then I click on the NodeGraph button and it opens the graph. Here is where my frustration begins, I just can't figure out how to get a liveDB material (like asphalt for example) onto the node graph. Whenever I do a paste on the nodegraph, it only has last material from NodeGraph that I might have "copied".
I really like the LiveDB interface that you have (better than stand-alone as everything is pre-loaded), but I"m at a loss as to how to get that material onto the NodeGraph.
you are welcomepfrancke wrote:Also, as a sidenote, a mechanism to place any material that you work on into a place controlled by the user (an export/import type process) is really needed. I can't believe that liveDB is the only mechanism.. but don't take this as complaining, I'm a slow learner and hardly know DAZ, let alone Octane. Just trying to figure things out (I'm hoping you've got such a mechanism). Anyway, enough rambling for one morning.
can you please explain this as detailed as possible? the pane management is done by studio itself, so i can't exactly tell what happened, but i would of course be interested to see if i can reproduce it...pfrancke wrote:1) somehow got the octane render menu screen docked above the DAZ scene window and had a hard time figuring out how to undock it (the little pane button was gone too). Finally found the DAZ menu item that let me restore the basic window layout.
thanks for the explanation. i'd say this might be the only thing i'm not responsible for as this is indeed under full control of studio.pfrancke wrote:I have two use two monitors, so I typically have DAZ on the left and the Octane stuff on the better monitor on the right. When I was in "clay" mode, not understanding why no textures were "taking", I dragged the plugin menu panel on top of the DAZ program (for no good reason), and it "snapped/docked" into place. And for some reason, I couldn't see the corner icon that lets you undock the pane. It might have been invisible because it wasn't wide enough, but I think it was just gone. A monkey on a piano could have done it. Or a three year old on a keyboard -- ever see that happen? I am always amazed at how a three year old can do things to a desktop that are beyond imagination. Anyway, as far as I can tell, it just "auto-docked". But it was strange because it pushed everything else down beneath it, under it in a small thin window. It was on the top left side that it landed, above scene and smart content. I use 220.127.116.11 64 bit version.
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