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hi & thanksSimonWM wrote:First congratulations to T3 for what looks more like a work of art than software. Been lurking unable to post in the forum until today when I bought my Octane DAZ Studio license. Is LIE supported by the DAZ integrated plugin. As a developer of LIE presets for DAZ I'm extremely interested for support for it. I also can't find specular and normal/displacement but I guess I need to spend some time with the manual.
t_3 wrote:
about LIE: it is not supported in particular, and i had not much time to test it; afaik daz studio composes the LIE output into a cached texture map, thus it can be recognized by the plugin also. how that will work with loading & saving is unclear. i will look into this as soon things have settled a bit...
thanks for the offer - i will definitely get back to you, as soon i start working on this; and if you have some helpful hints regarding the LIE, these are also very welcome...SimonWM wrote:t_3 wrote:
about LIE: it is not supported in particular, and i had not much time to test it; afaik daz studio composes the LIE output into a cached texture map, thus it can be recognized by the plugin also. how that will work with loading & saving is unclear. i will look into this as soon things have settled a bit...
Thank you, T3. I'd like to offer any of my products you may need for testing in order to help the support of LIE in DAZ Octane.
http://www.daz3d.com/wet-body
http://www.daz3d.com/lie-wound-makeup-artist
http://www.daz3d.com/tattoo-parlor-michael-5-vol-1
t_3 wrote:thanks for the offer - i will definitely get back to you, as soon i start working on this; and if you have some helpful hints regarding the LIE, these are also very welcome...SimonWM wrote:t_3 wrote:
about LIE: it is not supported in particular, and i had not much time to test it; afaik daz studio composes the LIE output into a cached texture map, thus it can be recognized by the plugin also. how that will work with loading & saving is unclear. i will look into this as soon things have settled a bit...
Thank you, T3. I'd like to offer any of my products you may need for testing in order to help the support of LIE in DAZ Octane.
http://www.daz3d.com/wet-body
http://www.daz3d.com/lie-wound-makeup-artist
http://www.daz3d.com/tattoo-parlor-michael-5-vol-1
SimonWM wrote:Not for now but just suggesting an advanced feature for the future, I don't know if it will ever be possible to implement something like layer animation using LIE and Octane for things like rolling water like the Lipton Iced Tea Brisk commercials ( http://www.youtube.com/watch?v=Za0gs00w ... EA6A7AD459 ) but that has always been a wishlist of mine. There used to be a texture animation plugin by Dreamlight but that stopped working since Studio was upgraded to version 4 and Dreamlight has never updated.
t_3 wrote:SimonWM wrote:Not for now but just suggesting an advanced feature for the future, I don't know if it will ever be possible to implement something like layer animation using LIE and Octane for things like rolling water like the Lipton Iced Tea Brisk commercials ( http://www.youtube.com/watch?v=Za0gs00w ... EA6A7AD459 ) but that has always been a wishlist of mine. There used to be a texture animation plugin by Dreamlight but that stopped working since Studio was upgraded to version 4 and Dreamlight has never updated.
basically this is already possible with the plugin - to some extent. the image nodes (image/floatimage/alphaimage) will use image sequences in the format
SomeNameXXXX.ext
SomeNameXXXXX.ext
where SomeName can be any characters, and there need to be 4 or 5 digits right in front of the file extension.
the images will be loaded in sync to the animation. currently there is no switch, repetition, offset, so you would need to first create image sequences already in sync to the animation.
layering of texture maps could be done by using mix texture nodes. so it's a bit of tinkering to apply, but there are already fun things possible with this (like using them for opacity, and specular in addition to the usual diffuse)...
this is a good idea. will need to wait for octane supporting map offsets though (currently not possible); doing it by recalculating uv coordinates would get a bit long in the tooth, at least on programmers sideSimonWM wrote:This is good news. I have thought often of how I would like it to work so it would be easy to visualize and I've thought it would be great if we could define a spline as a path for the layer on top of the UV Map in the Layered Image Editor or the equivalent in Octane. Then we could tell the software to move the layer down the spline from point A to point B thrugout certain amount of frames.
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