toby_a wrote:sudisk wrote:Also, if you could add a node name selector for the templating system, based on the DAZ current surface, that would be great. Some hair makers like OutOfTouch have a repetitive shading system for their hair, that could be easily put into a template if we could access the current surface node names.
Sorry for being a bit slow, but I don't understand what you're asking for here! What is a "node name" in this context? And how would you use it in an Octane material?
I believe what's being asked for here is to make the dropdowns for selecting the image sources in the template system dynamic, populated with values based on the linked Daz material for whichever parameters have images mapped. For example you added the majority of the image mappable parameters from the Iray Uber Shader, but vendors/users sometimes create their own shaders and name the shader parameters an arbitrary value of their choosing. These will in theory never be template-able with the current system since it's a hard-coded list.
Edit: I realize there are likely complications around this - what if multiple Daz materials are linked to a single Octane material and each have different shaders, how is the list populated if no Daz material is linked, etc. But it would be useful if there were some solution to this.