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toby_a wrote:Kanne wrote:toby_a wrote:...
Not as strong as in his/her attachment. I rendered with pt, 2500 smaples, enabled denoise, denoiser-blend set to 0. In still images it looks correct with denoiser applied.
I haven't rendered animations since I reported this bug/issue a while ago: viewtopic.php?f=145&t=79010
After reading this version should be more stable I wanted to give it another go.
Thank you for this info. Are you able to provide a Daz scene that has this problem? Please PM me if you can, it would be a big help.
stepharamburu wrote:Hi, I downloaded this plugin version to run over Daz 4.20 Pro but I can't see it on "about installed plugins". Please, I would like to know if this Octane version works properly with Daz 4.20 Pro and if it is Yes, what I'm doing wrong because I got the plugin activated but Daz don't recognized it?. Thanks! Steph
toby_a wrote:Kanne wrote:
Not as strong as in his/her attachment. I rendered with pt, 2500 smaples, enabled denoise, denoiser-blend set to 0. In still images it looks correct with denoiser applied.
I haven't rendered animations since I reported this bug/issue a while ago: viewtopic.php?f=145&t=79010
After reading this version should be more stable I wanted to give it another go.
Thank you for this info. Are you able to provide a Daz scene that has this problem? Please PM me if you can, it would be a big help.
Kanne wrote:I did a few tests and it seems to be a memory issue. I tried to reproduce the behavior with simpler scenes which I could send you but couldn't manage to reproduce the issue.
I tried the scene where I encountered the issue and could reproduce it. Last time I probably didn't check the log but this time I did and saw log entries that said it couldn't denoise because there is not enough memory left. Anyway, the issue doesn't seem to happen if I check "Save all render passes".
However, I have yet another issue, which probably is linked to memory issues as well. I tried to make an alembic export of an animation and daz crashs to desktop with the following error:
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\octane.dll" at 0033:000000000413438C, Octane::isGreyscalePass()+27715900 byte(s)
What can I do to debug this?
Kanne wrote:What can I do to debug this?
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