Banti wrote:Could you show what the textures you are using and the result you are getting looks like. If you pm me the textures I can try and see if I can get it right. Also, why don't you use a metallic material for the gold, it should give way more realistic results than glossy materials.
The textures are nothing special .. just a logo. One that is alpha channeled .. and another that I have set as JPG (I tried using the PNG for both but was getting nowhere). Really it could be any texture. I just want to be able to put any texture on top of a material. As for why not metallic material, .. there just didn't seem to be a need. I assigned 'Gold 2' as a shader and it looked fine. I'll try the metallic material but I can't see how there'd be any difference. The gold looks fine .. but not being able to put the texture on the surface is driving me crazy .. it seems not to be possible?
I can send you the PNG if you really need it .. but if you can just show me how to put any logo texture onto a material .. I'd be most grateful.
I get how the alpha mask is supposed to work but it ends up making the gold look blue? .. and faded. It's like there's more material coming out than should. Basically .. I can't get it to work.
Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ