Hi SparkieShock,
Here's how I add tattoos on my character Miho when there are no alpha masks available .
1. I search and select the Tattoo product I want to use
- Search for a Tattoo
2. I then open and select a tattoo I like and then right click and select
Browse To File Location.... You can actually do this at the previous step too.
- Select a Tattoo and right click to select Browse To File Location.
3. Switch to the corresponding Runtime \ Textures folder
- Switch to runtime \ texture folder
- SwitchToTheRuntimeTextureFolder.jpg (24.47 KiB) Viewed 4363 times
4. Select a tattoo texture to use
- Select a tattoo to use
5. Drag and drop to the NGE (NGE should already have the corresponding body part texture opened.
- Tattoo image
6. Add a
Multiply Texture Node and pluign the skin texture as
Texture 1 and the Tattoo image as
Texture 2.
- Final mixed texture
7. Plug the output of the Mix Material to the Diffuse / Glossy etc of the skin material which will basically place the previous pin that was plugged to just the skin texture. And you will see the final effect.
- Tattoo on my character Miho
If you wanted to add multiple tattoos on the same body part :
Add as may Tattoos you want. Do a
Multiply Texture for 2 tattoo texture and then you can take the output of that and plugin that into another
Multiply Texture (
Texture 2) and add a new Tattoo to the new
Multiply Texture node (
Texture 1). And on and on....
- Multiple tattoos
Here's the example output of 2 tattoo textures on my character Miho
- Multiple tattoos on my character Miho.
Hope this helps. Btw. you can play with the Tattoo Gamma too and also plug the tattoo to a
Color Correction node to e.g. make it brighter, change the color hue etc. before plugging the output of that into the
Multiply Texture.
Regards,
Rajib
PS : I actually have created a separate Texture folder where I copy all the tattoo textures from the Daz runtime to that single folder. It helps to select the tattoo faster.