OctaneRender for DAZ Studio 2020.2-15.58 [OBSOLETE]

Forums: OctaneRender for DAZ Studio 2020.2-15.58 [OBSOLETE]
DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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OctaneRender for DAZ Studio 2020.2-15.58 [OBSOLETE]

Postby BK » Wed Apr 28, 2021 4:57 am

BK Wed Apr 28, 2021 4:57 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for DAZ Studio - TEST (ie. pre-release) and STABLE releases.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Make sure you are running the latest version of the OctaneRender for DAZStudio plugin.

3) If you experience a DAZStudio crash - deleting C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb may resolve the issue.
This also resolves the "COULD NOT INITIALISE IN-MEMORY DB!" error on startup and a number of other issues.

4) If the Save button is disabled when using the Final button - disable the Final button and in Render settings select the SuperScope (2:1) Size / aspect ratio and drag the Viewport height or width until you reach required resolution.

5) If rendering an animation fails after 11 frames - make sure the DAZStudio viewport is visible when you render the animation.

6) If Octane materials are not loading when you load a previously saved scene - tick Preferences->Load OctaneRender materials from .duf user presets. If ticking this option does not stick between DAZStudio restarts, delete OctaneRender_settings.oczdb as per NOTE 3 above.

7) If you get a "Could not save a frame for X times!" - please refer to the thread at https://render.otoy.com/forum/viewtopic.php?f=44&t=66258 for potential solutions.

8) If you get a "Bogus Scene Path" error - this is due to having an apostrophe in the filepath of a texturemap (so store your textures in foldernames which do not have apostrophes).

9) Octane panel title bar is off the screen and cannot be closed - click anywhere on the Octane panel and then press Alt-F4.

10) Rendering an animation results in the scene emitter intensities changing - this is because rendering animations is done in "Final" mode, where meshes are merged. To resolve this, UNTICK the Preferences->Use Combined Mesh, or ENABLE the Surface Brightness pin on each of the emission materials in the scene.

11) Denoiser is not working - make sure you have a graphics card selected for Denoising in the System tab->Open Device Settings window, and that you are using the Path Tracing kernel.

12) Render artifacts near eyebrows - this is due to the eyebrow geometry going inside the head mesh surface. So morph, move or scale the eyebrows so they do not intersect with the head mesh.

13) Octane panes do not appear on the screen (ie. they open off the screen) - Main Menu Bar->Window->Workspace->Select Layout->Accept (you might choose a different layout to the current layout to make this work).


KNOWN ISSUES AWAITING RESOLUTION

1) DAZStudio strand hair is not currently supported by the plugin. Some users have been able to get it to render using a workaround, detailed at https://render.otoy.com/forum/viewtopic.php?f=44&t=71635.

2) The Denoised Beauty pass cannot be saved when rendering an animation.

3) Multi-layer render passes cannot be saved when rendering an animation

4) Crash when opening the Viewport with loading scenes into the Octane 2020.1 version of the plugin. This is being investigated by OTOY.
The workaround is to open the Viewport on an empty scene and then load the older scene.

5) Visible Environment, Customer LUT, Panoramic camera and OSL nodes are not currently supported.

6) Reloading a scene and then opening the Viewport will not start the render. To get around this, click Pause and then Continue.

7) Smart Unfold is current disabled in the plugin, and will be re-enabled once the issues around this function are resolved.

8) The plugin will not currently Import Materials from ORBX files where there are multiple materials in the ORBX file.

9) Templating is not currently working for specular and roughness maps from Iray materials.

10) UDIM Tiles are not currently supported.

11) Instancing of Grouped items is not currently working correctly.

DAZ Studio Version
DAZ Studio 4.8 or later on Window Vista, 7, 8 or 10 64bit

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped.
Also, make sure you use an Nvidia Studio driver of version 451.xx or higher.

Network Rendering

For Network Rendering, you must use the OctaneRender Enterprise Node release from the Octane Standalone forums/download page which matches the exact Octane version of the plugin you are using. This version matches OctaneRender Enterprise 2020.2 Node builds.

Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- DAZ Studio version
- OctaneRender for DAZ Studio version (ie. 2.24.2.1)

- The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

Download Links



Release Notes

- Compiled with Octane 2020.2.3 latest SDK (New features not implemented)
- Stability improvement




Happy rendering
Your OTOY team
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby Tugpsx » Thu Apr 29, 2021 2:42 am

Tugpsx Thu Apr 29, 2021 2:42 am
Thanks for the update
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CyberPowerPC Win 7 64| NVIDIA GTX660Ti (3G) GTX480(1.5G) | 16GB
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby sudisk » Sat May 01, 2021 8:00 pm

sudisk Sat May 01, 2021 8:00 pm
Thanks for this new update.

Could you give an estimate list of fixed bugs so we know where to pay extra attention ?
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby apollyonpt » Mon May 03, 2021 2:33 pm

apollyonpt Mon May 03, 2021 2:33 pm
what is going on with this plugin seriously?
the new team was announced in January
at the time there were these same 11 bugs to be solved
5 months later none is solved.
assuming it would take 5 months to solve 1 of these we talking about 55 months here. that's 4 and a half years! and these bugs have been here for years!
man I'm ditching this project seriously, you guys have no respect for your customers.
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby Hun73rdk_1 » Mon May 03, 2021 11:10 pm

Hun73rdk_1 Mon May 03, 2021 11:10 pm
apollyonpt wrote:what is going on with this plugin seriously?
the new team was announced in January
at the time there were these same 11 bugs to be solved
5 months later none is solved.
assuming it would take 5 months to solve 1 of these we talking about 55 months here. that's 4 and a half years! and these bugs have been here for years!
man I'm ditching this project seriously, you guys have no respect for your customers.

If starting to look that way that nothing is gonna happen just announce new dev and hope people stays on a little while longer.
Join the Octane Daz Fan server for people that uses daz and octane https://discord.gg/wDzwC8tqAK
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby BK » Tue May 04, 2021 4:56 am

BK Tue May 04, 2021 4:56 am
apollyonpt wrote:what is going on with this plugin seriously?
the new team was announced in January
at the time there were these same 11 bugs to be solved
5 months later none is solved.
assuming it would take 5 months to solve 1 of these we talking about 55 months here. that's 4 and a half years! and these bugs have been here for years!
man I'm ditching this project seriously, you guys have no respect for your customers.


Hi apollyonpt,

Thanks for the post.

We are working on fixing the ORBX export and is the highest priority atm.
Can you please help us confirm if the 2) and 4) works on your workstation?



cheers
Kind Regards

bk3d
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby Kanne » Fri May 07, 2021 4:39 pm

Kanne Fri May 07, 2021 4:39 pm
Hi,

glad to see a update. Thanks.
In the last update thread (viewtopic.php?f=44&t=77038&start=30) you stated the fix for the export all passes would be in the next release because you found the cause. Did you mean by next release the reworked plugin? I thought it would be fixed in this update, but it isn't sadly.
I observed another issue i can't replicate exactly. However, if i have a scene with a lot of textures and i'am scrolling through the textures tab with the slider, sometimes the whole application freezes. If i scroll with the mousewheel i haven't faced that problem yet.
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby delguy » Sun May 09, 2021 5:41 pm

delguy Sun May 09, 2021 5:41 pm
Can you explain how someone can get locked out for license on same machine. Only application seen this happen is Octane
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby SiliconAya » Fri May 14, 2021 2:30 pm

SiliconAya Fri May 14, 2021 2:30 pm
Would it be possible to get the layered material, composite material and layer group working? Even if they are locked at set number of input materials/layers (3 or 4 for example) and don't allow adding additional inputs, it would be a lot better than the nothing we currently have.
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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Postby wader » Fri Jun 11, 2021 1:52 am

wader Fri Jun 11, 2021 1:52 am
For this test version (Enterprise license), changing

Ray Epsilon

to 0.000001 will spontaneously revert to 0.00003 after the next render attempt, I've found. It's annoying because I get artifacts in sclera when using anything more than 0.000001 (which Paul helped me realize) and so need to change this setting for every final render attempt.
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