Update on DAZStudio plugin development

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DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Re: Update on DAZStudio plugin development

Postby Jazbee » Thu Apr 08, 2021 5:15 pm

Jazbee Thu Apr 08, 2021 5:15 pm
BK wrote:We prefer fixing the current and long-term bugs before implementing any new feature.


+1

The constant crashes make any job take twice as long to finish, most other things can be worked around.

Now that the Octane plugin has been officially endorsed by DAZ, is there a chance for better plugin implementation? I remember the previous developer saying that the biggest issue was not having any access to DAZ API.
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Re: Update on DAZStudio plugin development

Postby delguy » Sun Apr 25, 2021 7:42 am

delguy Sun Apr 25, 2021 7:42 am
Hello,

Hope that all my fellow netizens are well and safe.

@BK Could you please advise when we will see a next production version of the plugin with some of identified issues ironed out.

Thanks
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Re: Update on DAZStudio plugin development

Postby BK » Tue Apr 27, 2021 5:55 am

BK Tue Apr 27, 2021 5:55 am
delguy wrote:Hello,

Hope that all my fellow netizens are well and safe.

@BK Could you please advise when we will see a next production version of the plugin with some of identified issues ironed out.

Thanks


oh hi Delguy,

Thank you for the reminder and apology for the delays!!

We are still working on it, however, will do an updated Octane engine release ASAP!!

Cheers :)
Kind Regards

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Re: Update on DAZStudio plugin development

Postby seanlo » Sun May 16, 2021 6:11 am

seanlo Sun May 16, 2021 6:11 am
Hi BK,
If you're prioritising fixing bugs, can you please prioritise fixing the issue where a 100% transparent shell that clashes with an existing surface causes the existing surface to be transparent as well? Currently i'm having to resolve the issue by using magnets to pull away the 100% transparent shell from the surface.
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Re: Update on DAZStudio plugin development

Postby swipswap » Mon May 17, 2021 2:01 am

swipswap Mon May 17, 2021 2:01 am
seanlo wrote:Hi BK,
If you're prioritising fixing bugs, can you please prioritise fixing the issue where a 100% transparent shell that clashes with an existing surface causes the existing surface to be transparent as well? Currently i'm having to resolve the issue by using magnets to pull away the 100% transparent shell from the surface.

Can you create a separate thread? I'm sure people can give you advice on this
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Re: Update on DAZStudio plugin development

Postby seanlo » Fri Jun 11, 2021 2:14 am

seanlo Fri Jun 11, 2021 2:14 am
I've already had a thread on it since august 2019.

viewtopic.php?f=44&t=68542&p=394085#p394085
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Re: Update on DAZStudio plugin development

Postby BK » Fri Jun 11, 2021 4:06 am

BK Fri Jun 11, 2021 4:06 am
seanlo wrote:I've already had a thread on it since august 2019.

viewtopic.php?f=44&t=68542&p=394085#p394085


Hi Seanlo,

Thank you for sharing the link and apology for the delays.
Would you please share a sample scene via PM or here?

cheers
Kind Regards

bk3d
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Re: Update on DAZStudio plugin development

Postby Sorel » Tue Jun 22, 2021 6:49 pm

Sorel Tue Jun 22, 2021 6:49 pm
Hi BK! Is this issue something being looked into as well.
viewtopic.php?f=44&t=75086&p=386586#p386586

It really is a pain to constantly have to disable the plugin when posing anything that has a rigid follow node attached to it, and then re-enable after you've posed everything only to change your mind and then change the posing, thus having to disable the plugin again so it doesn't take several minutes.
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Re: Update on DAZStudio plugin development

Postby BK » Tue Jun 22, 2021 11:59 pm

BK Tue Jun 22, 2021 11:59 pm
Sorel wrote:Hi BK! Is this issue something being looked into as well.
viewtopic.php?f=44&t=75086&p=386586#p386586

It really is a pain to constantly have to disable the plugin when posing anything that has a rigid follow node attached to it, and then re-enable after you've posed everything only to change your mind and then change the posing, thus having to disable the plugin again so it doesn't take several minutes.



Hi Sorel,

Thank you for the post.
We are unable to replicate this using Daz 4.15 Pro and Octane for DazStudio 2020_2_3_58 build on Genesis character.

In OctaneRender viewport we have only the **Live** option enabled.
Would you please share the steps or a video?

cheers
Kind Regards

bk3d
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Re: Update on DAZStudio plugin development

Postby Sorel » Wed Jun 23, 2021 1:07 am

Sorel Wed Jun 23, 2021 1:07 am
Here is a video I took. It's genesis 8 male basic with the charming rouge shirt and pants on. on the shirt you can see selectable objects, those are the rigid follow nodes attached to the buttons to make them keep their shape and not distort when moving with the shirt. But as you'll see, when the octane plugin is activated, applying full body poses causes the program to take forever to apply it. Even moving single parts or using the power pose tool are very delayed.

In the other video I have the plugin deactivated and as you'll see now the posing is pretty much instantaneous.
Attachments

[ Play Quicktime file ] 2021-06-22 20-05-09.mp4 [ 5.15 MiB | Viewed 5167 times ]

[ Play Quicktime file ] 2021-06-22 19-45-01.mp4 [ 29.39 MiB | Viewed 5167 times ]

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