ray epsilon

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ray epsilon

Postby A.Lopez » Mon Mar 28, 2022 5:35 pm

A.Lopez Mon Mar 28, 2022 5:35 pm
I Paul,
I've read your suggestion to use ray epsilon from 0.075 and 0.1 for big models.
I'm trying on a simple test but that's some results.
The first image as you suggest with 0.1, the second with the default value of 0.001.
The plane is around 20 meters in size.

Roy
Ray epsilon Paul (0-1).png


ray epsilon 0_001.png
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Re: ray epsilon

Postby face_off » Thu Apr 07, 2022 4:12 am

face_off Thu Apr 07, 2022 4:12 am
Hi

Setting the correct Ray Epsilon depends on the size of the polygons in the scene. Ideally, you need to have similar size polygons on all the geometry in the scene, not one mesh with 1mm polygons, and another mesh with 10m polygons. I recall that OTOY were going to look at this in a future release of Octane.

Thanks

Paul
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Re: ray epsilon

Postby A.Lopez » Thu Apr 07, 2022 5:39 am

A.Lopez Thu Apr 07, 2022 5:39 am
I see, Paul,
thank you,
R.
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