hello,
there is some magical way to normalize the surface's UV maps (OSL, script, Lua)?
I mean to maintain the surface's UV direction but to have ALL the UV numbers/letters of the same dimensions as in the box projection?
thanks,
R.
Moderator: face_off
Hi - Octane can possibly do what you want, however it's over my level of ability, sorry.A.Lopez wrote:Hi Paul,
Yes it’s the Uv mapping. I was hoping that octane had some projection (osl, script, lua ) that could normalize the UV map, I mean uniforming the scale maintaining the UV coordinates. Rhino not have it at the moment.
jobigoud wrote:Could you clarify what you mean by "uniforming the scale maintaining the UV coordinates." with an example?
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