Hi this is probably a really simple setting, but I can’t find how to resolve it currently.
I have a clear glass model that I’ve applied an off the shelf acrylic material to. The glass has a red puck detail on the bottom, a separate piece of geometry that’s inset to the base. I’ve added a small ‘air gap’ to the acrylic side of the design but top down and at oblique angles though the glass this detail renders black. I though this maybe down to a trace depth setting or similar but I can’t get it to work. If I pull the part apart, this renders fine (but not the way I need to communicate the design). Its down to the proximity of the two parts and light I think not getting efficient amount of light into this space perhaps. Hard to explain but something I can’t quite work out.
All input massively appreciated – under pressure to get a couple concepts off!