Hi Everyone,
just need some guidance on a scene im building where the lights are driving me crazy.
I have three lights, one large one above, one medium out to the side and a small one inthe persons lap which is meant to be like a torch or lantern.
The scene is unfinished but i have attached a few images to help describe my frustration.
When i turn on just the lantern, it looks like I predict it shold look, but when i turn on the other lights, they seem to override it and the person receives less light to the face. This wouldnt happen in real life, sure they would be in shadow from the main larger light above but the light in the persons lap would light their face very well.
When i used 3D max, it had a light falloff and hot spot etc where the light ould not reach out any further than what was set. Does Octane have something like this and have i got the settings mixed up.
Looking at the boy in the boar closeup, why is the entire boat so well lit, even behnid him when just using the lantern?
I have mucked around with the surfaces and materials butt his should not have this much effect. I would have thought if the boat timber was that bright yellow, his face and jumper should be very bright too.
Is this a GI clamp issue?
Cheers
Tim