by dbusmire » Mon Jul 09, 2018 5:17 pm
dbusmire
Mon Jul 09, 2018 5:17 pm
I keep getting white artifacts around the border of my water plane when I am rendering a scene with a terrain. The terrain is using a displacement height map from WM3 and the water is just using a bump. Does anyone know what settings to change?
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Win 10 64 | Geforce GTX 1080 | i5 8600 | 32 GB