Hello Paul,
In my projects I would love to use more orbx proxies, e.g. I hope they will help me to unclutter my material editor .
When I import a complex object like a car, I often end up with more than 20 extra materials, now lets say I need 5 different cars, 20 people , trees and so on ... you probably get the idea....
When I use an orbx object these materials do not appear on my material editor , which would make my life a lot easier.
However I have two problems, which prevent me from using the orbx proxies at all:
1. In contrast to the normal blocks the orbx proxies take much, much more time to load when I hit render, I think the time until I see a picture is sometimes 5 times longer, depending on the scene and the size and amount of proxies used of course. -> is there any chance this could be changed?
2. If I make copies of the block containers that have proxies assigned to them, I always have to use the replicate function to make them appear in the render window. This is a little cumbersome and can also take ages even for moderate numbers. Large numbers are so slow that it feels like rhino is freezing so it cannot really be used for grass or trees ...
-> can this be improved ?
If you want, I can create a test setup scene tomorrow.
Thank you for any feedback
Best regards
Andreas