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Creating objects automatically refresh render

PostPosted: Tue May 23, 2017 3:54 am
by neiwei845458454
Hi Paul,

I am a business customer and I have been using Octane for Rhino to make my own project. But I'm having a very troublesome problem:
when Octane for Rhino creates new objects that do not automatically refresh, and the new object created in Octane for C4D is rendered in real time. I hope Octane for Rhino can be like this. Every time I create a new object I need to click on the VFB of render window to click the refresh button and I think the interaction is not very convenient. If I want to create a very large objects scene, it should give the user the pause to refresh button in the VFB of render window.

Thank you.

Best,
Alxen

Re: Creating objects automatically refresh render

PostPosted: Tue May 23, 2017 9:37 am
by neiwei845458454
@Paul

Hi paul,

could you help me?
Please+1

Re: Creating objects automatically refresh render

PostPosted: Tue May 23, 2017 10:51 am
by acc24ex
..don't have a moveable proxy option in rhino, it usually works in all packages I use it all the time, it pops the object in the realtime viewport while rendering (without refreshing), as well as making it an instance

Re: Creating objects automatically refresh render

PostPosted: Wed May 24, 2017 7:05 am
by neiwei845458454
In C4D live view you can choose between auto mode and manual mode, usually C4D is set to auto mode and it may be useful.

Re: Creating objects automatically refresh render

PostPosted: Wed May 24, 2017 12:22 pm
by face_off
I have looked at doing this in the past, however there is a problem in Rhino where if you change the material if a mesh, no event is fired for a plugin, so it is not possible for a plugin to know when a material has been applied to a mesh. So the plugin could add the new mesh item to the render, but it would not have a material. So I don't think this would work well for users. McNeel have indicated this will be fixed in Rhino6, so I might be able to implement your request then.

Paul

Re: Creating objects automatically refresh render

PostPosted: Fri Jun 02, 2017 9:07 am
by neiwei845458454
face_off wrote:I have looked at doing this in the past, however there is a problem in Rhino where if you change the material if a mesh, no event is fired for a plugin, so it is not possible for a plugin to know when a material has been applied to a mesh. So the plugin could add the new mesh item to the render, but it would not have a material. So I don't think this would work well for users. McNeel have indicated this will be fixed in Rhino6, so I might be able to implement your request then.

Paul



Thank you very much !
I wish this is true soon.