face_off wrote:I have looked at doing this in the past, however there is a problem in Rhino where if you change the material if a mesh, no event is fired for a plugin, so it is not possible for a plugin to know when a material has been applied to a mesh. So the plugin could add the new mesh item to the render, but it would not have a material. So I don't think this would work well for users. McNeel have indicated this will be fixed in Rhino6, so I might be able to implement your request then.
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