Hide to camera

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Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Re: Hide to camera

Postby fabrizio_s » Sat Mar 04, 2017 10:04 pm

fabrizio_s Sat Mar 04, 2017 10:04 pm
Hi Paul,
It is the windows glass of the palet plugin created by Formatio (Mac)

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Re: Hide to camera

Postby face_off » Sun Mar 05, 2017 3:44 am

face_off Sun Mar 05, 2017 3:44 am
It is the windows glass of the palet plugin created by Formatio (Mac)
Can you post a screenshot of the glass material setup pls.

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Re: Hide to camera

Postby formatio » Sun Mar 05, 2017 9:32 am

formatio Sun Mar 05, 2017 9:32 am
Hi guys

The material looks like this:
windows-glass.JPG


The two options that are below the edge are film width: 0 and film IOR: 1.45

One thing thou - that I think has no effect - is the absorption medium - is set to black so doesn't absorb anything (it shouldn't be there, I think that v3 adds it by itself (materials were created and saved with v2))

Fabrizio: is your glass geometry built form two faces or just one plane?

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Re: Hide to camera

Postby fabrizio_s » Sun Mar 05, 2017 10:46 am

fabrizio_s Sun Mar 05, 2017 10:46 am
Hi,
it is a parallelepiped.

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Re: Hide to camera

Postby formatio » Sun Mar 05, 2017 2:05 pm

formatio Sun Mar 05, 2017 2:05 pm
Hi

Could you just post your the scene here?

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Mac
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Re: Hide to camera

Postby fabrizio_s » Sun Mar 05, 2017 5:16 pm

fabrizio_s Sun Mar 05, 2017 5:16 pm
here is the scene in rhino format

http://www.filedropper.com/c2b

bye
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Re: Hide to camera

Postby formatio » Sun Mar 05, 2017 8:06 pm

formatio Sun Mar 05, 2017 8:06 pm
Ok I think I know where is the problem and how to fix it.

The live geometry setting is ok - problem is that refraction (which happens with specular material) - bypasses the "visible to camera" setting (that is probably due to its involvement in GI calculation etc).

To over come this effect - instead of specular material in glass use standard glossy material with black color, IOR set to 8 and lower the opacity. You get the reflection, but the plane is not visible.

That is the only way I believe

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Re: Hide to camera

Postby fabrizio_s » Sun Mar 05, 2017 9:11 pm

fabrizio_s Sun Mar 05, 2017 9:11 pm
Hi Mac and thanks a lot for your suggestion.

However, I think it would be better to fix this problem in the next version of octane.

Bye

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Re: Hide to camera

Postby franchais » Mon Mar 06, 2017 11:22 pm

franchais Mon Mar 06, 2017 11:22 pm
It would be really good if Live update could work with work session files. Not sure how you would implement that.
I7 2600k | EVGA gtx 680 FTW 4gb | Win 7 x64 | 16gb RAM
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Re: Hide to camera

Postby face_off » Tue Mar 07, 2017 9:25 pm

face_off Tue Mar 07, 2017 9:25 pm
Hi - turn Smooth OFF - since the glass needs to have hard edges in order to render correctly. Also make your the Kernel->Ray Epsilon is less than the thickness of the glass. https://docs.otoy.com/manuals/products/rhino/v3/octanerender-setup-window-rendering-tab/octanerender-setup-window-settings-tab/rendering-kernels/adjusting-rayepsilon/

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