IES lights

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Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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IES lights

Postby franchais » Thu Mar 02, 2017 10:57 pm

franchais Thu Mar 02, 2017 10:57 pm
Hi Guys,

Would anyone happen to know how the power node equates to wattage for ies lights?

I just need to get the lighting as accurate as possible.

For example if Light A = 50 watts, should I set the Power Node to 50?



Cheers,
K
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Re: IES lights

Postby alfabruce » Wed Mar 22, 2017 10:28 am

alfabruce Wed Mar 22, 2017 10:28 am
I havnt really used these lights but I think I remember seeing a line or two in the manual (not sure if it was Rhino or standalone) about the settings and how they relate to real world light power.

Cheers

Tim
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Re: IES lights

Postby face_off » Wed Mar 22, 2017 11:24 am

face_off Wed Mar 22, 2017 11:24 am
An IES file will define the dimensions of the light. Assuming you create an emitter polygon which matches the light size in the IES file, then the Octane emitter power will be:

lightRadiance * (1 / (lightWidthInMeters * lightHeightInMeters))

I don't think Rhino supports IES lights - so you would need to use IES Viewer to get the light dimensions.

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Re: IES lights

Postby roy_orengo » Mon May 04, 2020 6:30 pm

roy_orengo Mon May 04, 2020 6:30 pm
Hi Paul,
I'm testing IES files.
I've created a simple room with a single sphere to use as a polygon to use as an emitter.
All the data are in the project file.
If I change the scale of the sphere the distribution remains the same. So using an Ies file the distribution is not dependent by the size but only by the shape?
Other question: if I rotate the sphere the x-axis is right but the Y and Z are inverted to me.
Where is the radiance data in the image I link and what are 2x157=314 W in the IES viewer image?
Thanks,
Roy
Attachments
test lights ies.zip
(166.19 KiB) Downloaded 193 times
Capture ies data.PNG
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Re: IES lights

Postby face_off » Mon May 04, 2020 10:43 pm

face_off Mon May 04, 2020 10:43 pm
Hi Roy

I suggest using a single polygon plane rather than a sphere as an IES light source. Use a Spherical Projection, and set the Position Type to Normal Space on the Image node being used for the IES distribution. The Image texture's Projection nodes adjust the light's orientation and direction.

I hope that helps.

Paul
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Re: IES lights

Postby roy_orengo » Tue May 05, 2020 9:00 am

roy_orengo Tue May 05, 2020 9:00 am
Hi Paul,
I've done your steps.
I can't set the Rotation/Direction of the light.
I don't understand too how is work the relationship between the shape of the polygon and the light distribution.
I send you the new file,
Roy
Last edited by roy_orengo on Wed May 06, 2020 8:37 am, edited 1 time in total.
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Re: IES lights

Postby roy_orengo » Tue May 05, 2020 9:45 am

roy_orengo Tue May 05, 2020 9:45 am
I've found many differences from the last plugin version and the manual about the IES setting.
Attachments
Capture Octane_Rhino manual.PNG
Capture Octane_Rhino last plugin.PNG
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Re: IES lights

Postby face_off » Wed May 06, 2020 4:01 am

face_off Wed May 06, 2020 4:01 am
I can't set the Rotation/Direction of the light.
I was able to rotate the light in the scene you provided by using the "Octane Material (2)"->Distribution->Projection [Spherical]->Sphere Transformation->Rotation X and Y sliders.

I don't understand too how is work the relationship between the shape of the polygon and the light distribution.
My understanding is that the sphere of the mesh/polygon the IES material is attached to make no difference. It is simply a placeholder for the IES light.

Paul
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Re: IES lights

Postby roy_orengo » Wed May 06, 2020 8:59 am

roy_orengo Wed May 06, 2020 8:59 am
Hi Paul,

rotating around y nothing happens here, rotating around x and z, yes, but I can't understand in what way it rotates because of the light disappearing soon. Anyway, this is no more a problem for me because I use IES coordinates space and I rotate the polygon to rotate the direction and it works.

About the shape of the polygon, I've understood what's happening. The dimension of the shape seems have not influenced, the shape itself yes. I mean, one plane 1m x 1 m it seems to have the same result of one plane in the same position of 1 cm x 1 cm. But if I use a plane 10 cm x 10 m it changes totally. So it's enough to use a square plane and it works again.
I send you 3 images with these results.

My first issue remains the result of the rendering. I've tested one real lamp from ERCO with Dialux software and set the same lamp in octane. I don't know if I did some mistake but the result is right about the light distribution (using IES and a square polygon) but the final result is very dark and not similar to the Dialux result. I send you two images for this.

Thanks,
Roy
Attachments
rhino octane.png
Capture Dialux.PNG
IES on Plane 0. 1m x 10 m.png
IES on Plane 0.01m x 0.01m.png
IES on Plane 1m x 1m.png
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Re: IES lights

Postby face_off » Sun May 10, 2020 10:43 am

face_off Sun May 10, 2020 10:43 am
Hi Roy

This is getting to the limits of the knowledge on IES lights - so I suggest posting these questions to the general Octane forum.

Thanks

Paul
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