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Octane and Rhino 6 Change Que

PostPosted: Wed Feb 15, 2017 1:46 pm
by Bendbox
Hi Paul,

I realize that this is probably a very pre mature question, however, I was wondering if the Rhino development team has shared anything with you regarding the development of the Change Que for rendering plugins that is in the works for the upcoming Rhino V6 ?

The reason I ask, is because it sounds like this Change Que development, being done to integrate Cycles, will benefit All render engines. I was wondering if you were aware of this and if you knew if maybe this would also benefit the Octane plugin? My hope would of course be for Octane to be able to do two main things:

1) Render in the Rhino viewport
2) Not have to load the scene for every frame when doing animations. I know this can be alleviated by exporting to the stand alone, but it would be a nice step to skip.

The comment from Nathan over at McNeel, on the Rhino forum regarding the Change Que is:

Part of my work to integrate Cycles into Rhino was to help create a framework that makes it easy to integrate a render engine using the RhinoCommon SDK. The Raytraced viewport mode is building on that framework. For viewport interactive realtime rendering we created the ChangeQueue. Utilizing this integration plug-ins can much more easily access the Rhino data in a unified way. It shouldn't be a big step to ensure that Bongo and the ChangeQueue play well together for the benefit of render engines.


Again, I realize this is probably a question too early in the development of this . . . but in case not, I thought I'd ask.

Thanks,
Ryan

Re: Octane and Rhino 6 Change Que

PostPosted: Fri Feb 17, 2017 7:33 am
by face_off
Hi Ryan - yes I was aware some of these planned enhancements, and looking forward to implementing them.

Paul

Re: Octane and Rhino 6 Change Que

PostPosted: Tue Feb 21, 2017 4:46 pm
by Bendbox
Awesome, thanks Paul.

Re: Octane and Rhino 6 Change Que

PostPosted: Tue Feb 21, 2017 5:07 pm
by v-cube
;) :D :D :D :D :D

Re: Octane and Rhino 6 Change Que

PostPosted: Sat Feb 17, 2018 2:21 am
by JonathanFan
Does octane render plug in work for rhino 6 yet

Re: Octane and Rhino 6 Change Que

PostPosted: Sat Feb 17, 2018 2:55 am
by face_off
Does octane render plug in work for rhino 6 yet
The Rhino6 version of the plugin will be released with the next release of Octane.

Paul

Re: Octane and Rhino 6 Change Que

PostPosted: Mon Feb 26, 2018 1:45 pm
by jesuislinus
hi, i just bought two licenses for rhino 6 without actually thinking about this. by "next version" do you mean next small update or octane 4?
could you give an estimated time frame for this release?

thank you!

Re: Octane and Rhino 6 Change Que

PostPosted: Mon Feb 26, 2018 10:16 pm
by face_off
Hi - the Rhino 6 version of the OctaneRender plugin will hopefully be available in the next week or so.

Paul

Re: Octane and Rhino 6 Change Que

PostPosted: Tue Feb 27, 2018 11:02 pm
by franchais
Great news Paul! Can't wait to test it out!

Re: Octane and Rhino 6 Change Que

PostPosted: Fri May 11, 2018 2:25 pm
by nohyim
Hi Paul,

I Was just looking about possibilities to integrate octane render into rhino viewport and I just got this article.

http://www.letworyinteractive.com/b/201 ... rendering/

I guess this would talk to you more than me but with Rhino 6 it seems more and more possible. I wish one day it would be possible becaus means that we would integrate the render image directly into our printed page with no wasted time.

Looking forward on this topic.