I think this is because the Rhino viewport is excessively reflecting the environment. The plugin converts an Octane specular value of 1 to a Rhino material reflectivity of 0.5, and you can see that even at 0.5, the Rhino viewport if reflecting a lot of the environment.The only thing is that the material preview ball looks a bit too milky. It seems the color management is different for that. Can the material ball color correspond 1:1 to the diffuse color box?
The other question I have is the appearance of the color in the viewport. Rhino makes it quite shiny and soft color while octane shows it really strong as setted up.
I'm sorry but I can't see the 3.08.3.98 version for rhino 6 on the top of the thread.
- Windows Studio (Subscription) - OctaneRender for Rhino6 3.08.3.98 (64 bit)
Grid and Tree view are previewing OK for me - so this is potentially a Rhino6 issue.The issue seems only with material GRID and TREE preview. LIST seems to be ok
The milkiness is due to you having Specular = 1.Could it be related to Color Management in Rhino6 that the Shader preview looks brighter then the diffuse color?
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