OctaneRender 3 for Rhino (OBSOLETE)

Forums: OctaneRender 3 for Rhino (OBSOLETE)
Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby face_off » Fri Feb 16, 2018 5:29 am

face_off Fri Feb 16, 2018 5:29 am
Any idea on the release date for rhino 6 octane plugin?
It will be a couple of days after the next Octane release (assuming there are no serious issues found with that Octane release).

Paul
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby RodLaird » Thu Feb 22, 2018 5:35 am

RodLaird Thu Feb 22, 2018 5:35 am
LOLZ; the obvious question is... when is the next Octane release (after which we might see a Rhino 6 compatible plugin...)?

cheers

Rod
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby franchais » Fri Mar 02, 2018 10:43 pm

franchais Fri Mar 02, 2018 10:43 pm
Hi Paul,

will it be possible in Rhino6 to keep the octane node texture visible in rhinos render window?

I find when I start using node graphs the textures disappears from my rhino viewport.

Even with bump map, once I have applied that to a texture the texture shown in the rhino viewport turns purple?

This is useful because at times I may choose to do viewcaptures or do diagrammatic renders through rhino.

Image below shows the nodegraph applied to the leafs.

Octane rhino.PNG


Regards,
K
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby face_off » Fri Mar 09, 2018 6:42 am

face_off Fri Mar 09, 2018 6:42 am
I have updated the TEST releases at the top of this thread as follows:

3.08.0.88 (9-Mar-2018)
- Compiled with Octane 3.08 RC1 (see viewtopic.php?f=33&t=63219 for details)
- Added Toon and Metallic materials
- Toon shading only works in Camera Light toon lighting mode.
- Added Settings tree rightclick menu "Upload to ORC" to upload the currently Viewport scene to the OctaneRender Cloud
- The Replicate proxy function should now be quicker
- Replicated ORBX proxies are now only loaded once into the Octane scene rather than multiple times. This will result in a quicker load time, and less VRAM being used
- Fixed issue where Spective Correction was not working in the Rhino Render panel
- You can use OSL Textures by changing the Material Node Type to a NodeGraph and then adding an OSL Texture
- All Image, Alpha Image and Float Image files are now loaded with HDR Texture Bit Depth set to Automatic
- Added Custom Lut pin to the Imager node. Load .cube file into this node
- Changed the plugin version number to make it clearer which Octane release it uses
- Added support for Rhino6 - however many of the new Rhino6 features such as the integrated render viewport and Change Queue and Embedded Texturemaps are not yet implemented

There are likely to be a few issues with the Rhino6 build do to the large amount of changes needed, so pls use with caution.

I will post Subscription builds with the next stable release of Octane.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby face_off » Fri Mar 09, 2018 6:44 am

face_off Fri Mar 09, 2018 6:44 am
will it be possible in Rhino6 to keep the octane node texture visible in rhinos render window?

I find when I start using node graphs the textures disappears from my rhino viewport.

Even with bump map, once I have applied that to a texture the texture shown in the rhino viewport turns purple?

This is useful because at times I may choose to do viewcaptures or do diagrammatic renders through rhino.

Image below shows the nodegraph applied to the leafs.
I wonder if this is because the nodegraph material is being using on as instance? Would you be able to send me a sample scene which demonstrates this problem pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby v-cube » Fri Mar 09, 2018 12:52 pm

v-cube Fri Mar 09, 2018 12:52 pm
- The Replicate proxy function should now be quicker
- Replicated ORBX proxies are now only loaded once into the Octane scene rather than multiple times. This will result in a quicker load time, and less VRAM being used



yes , yes, yes !!!!

thank you sooo much...
will try it out ASAP

best

Andreas
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby v-cube » Mon Mar 12, 2018 4:41 pm

v-cube Mon Mar 12, 2018 4:41 pm
Hi Paul,

I just tried to install the new build, however I get this error message :

rhino installation bug.png


what shall I do?

best

Andreas
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http://www.v-cube.de
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby face_off » Mon Mar 12, 2018 9:08 pm

face_off Mon Mar 12, 2018 9:08 pm
I just tried to install the new build, however I get this error message :
Which version of Rhino pls Andreas?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby franchais » Tue Mar 13, 2018 1:39 am

franchais Tue Mar 13, 2018 1:39 am
Hi Paul,

I can find the toon material but can't seem to find toon light. Could you tell me where it's located

thx

K
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Re: OctaneRender 3 for Rhino (TEST and STABLE)

Postby face_off » Tue Mar 13, 2018 7:07 am

face_off Tue Mar 13, 2018 7:07 am
I can find the toon material but can't seem to find toon light. Could you tell me where it's located
There are no toon lights - since there is no way to associate a Rhino light with an Octane toon light. It only works with the Camera Light mode as per the release notes.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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