OctaneRender 2021 for Rhino (TEST and STABLE)

Forums: OctaneRender 2021 for Rhino (TEST and STABLE)
Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby face_off » Fri Apr 08, 2022 2:15 am

face_off Fri Apr 08, 2022 2:15 am
I have updated the installers at the top of this thread with:

2021.1.4.132
- Compiled with Octane 2021.1.4
- Fixed issue where LUT files could not be loaded (issue introduced in 2021.1.2.131)

Thanks

Paul
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby Blum-Architekten » Tue May 24, 2022 11:56 am

Blum-Architekten Tue May 24, 2022 11:56 am
Exactly that was the problem. The units were in mm instead of meters, as I thought. Thank you very much!
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby 3dworks » Wed Jul 20, 2022 2:28 pm

3dworks Wed Jul 20, 2022 2:28 pm
any chance to see a mac version for rhino 7 or later?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby face_off » Wed Jul 20, 2022 10:42 pm

face_off Wed Jul 20, 2022 10:42 pm
3dworks wrote:any chance to see a mac version for rhino 7 or later?
Please see question 10 at https://render.otoy.com/forum/viewtopic.php?f=41&t=77787.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby 3dworks » Thu Jul 21, 2022 11:13 am

3dworks Thu Jul 21, 2022 11:13 am
face_off wrote:
3dworks wrote:any chance to see a mac version for rhino 7 or later?
Please see question 10 at https://render.otoy.com/forum/viewtopic.php?f=41&t=77787.

Thanks

Paul


thanks, i thought that info is a bit outdated as it was written more than a year ago. will rhino 8 (currently in beta with apple silicon support) change things? i'm not a rhino expert, but when reading the forums my impression was that the newer mac versions are almost reaching the complete level of the windows version. i'm about to invest into rhino coming from formz. i'm mainly using formz (and maybe rhino in the future) for modeling and cinema 4d for rendering with excellent support from octane on the mac side. having octane as a production render directly inside rhino was a big selling point to me.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby face_off » Fri Jul 22, 2022 6:17 am

face_off Fri Jul 22, 2022 6:17 am
thanks, i thought that info is a bit outdated as it was written more than a year ago. will rhino 8 (currently in beta with apple silicon support) change things? i'm not a rhino expert, but when reading the forums my impression was that the newer mac versions are almost reaching the complete level of the windows version. i'm about to invest into rhino coming from formz. i'm mainly using formz (and maybe rhino in the future) for modeling and cinema 4d for rendering with excellent support from octane on the mac side. having octane as a production render directly inside rhino was a big selling point to me.
I still think it would involve a lot of code re-writing. The current Windows version uses specific Windows GUI elements which are unlikely to be available on the macOS version of Rhino - even on Metal (although happy to be proven wrong).

Paul
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby Lekip » Mon Sep 26, 2022 9:12 am

Lekip Mon Sep 26, 2022 9:12 am
Hi Paul!
Any chance to get a 1.6 build for Rhino? Can't update C4D & Standalone unless we forgo network rendering in Rhino.
Best - Max
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby face_off » Thu Sep 29, 2022 1:07 am

face_off Thu Sep 29, 2022 1:07 am
Lekip wrote:Hi Paul!
Any chance to get a 1.6 build for Rhino? Can't update C4D & Standalone unless we forgo network rendering in Rhino.
Best - Max

Hi Max

I wasn't planning on doing a 2021.1.6 release, as there didn't appear to be anything relevant for the Rhino plugin. If it's absolutely a show-stopper issue for you, I can look into doing a build with 2021.1.6 sometime in the next week.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby Lekip » Thu Sep 29, 2022 1:31 pm

Lekip Thu Sep 29, 2022 1:31 pm
face_off wrote:
Lekip wrote:Hi Paul!
Any chance to get a 1.6 build for Rhino? Can't update C4D & Standalone unless we forgo network rendering in Rhino.
Best - Max

Hi Max

I wasn't planning on doing a 2021.1.6 release, as there didn't appear to be anything relevant for the Rhino plugin. If it's absolutely a show-stopper issue for you, I can look into doing a build with 2021.1.6 sometime in the next week.

Paul


Hi Paul,
Thanks for the reply. Essentially just an inconvenience, we'll do fine without it probably. It's mainly about stability improvements for us. (Some have experienced more crashes than usual lately, so i would have liked to give them something) If there's no real difference (in either c4d or rhino) there's really no need. If you find the time I'd appreciate it but don't stress yourself.
Max
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Re: OctaneRender 2021 for Rhino (TEST and STABLE)

Postby face_off » Mon Dec 05, 2022 6:45 am

face_off Mon Dec 05, 2022 6:45 am
I have posted the 2022.1 version of the plugin at https://render.otoy.com/forum/viewtopic.php?f=41&t=80879. There will be no more Octane 2021.1 plugin releases.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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