radiance wrote:Hi frank,
The ray terminator problem is not a bug.
Its a natural side effect of trying to render a mesh object with a raytracing algorithm, where the mesh object has too few vertices, and the edges between connected triangles are too high angled to be interpolated propperly.
Hi Radiance,
Thanks for your time to respond me.
Yes, I know that if I increase the resolution of the mesh on a high level, the terminator problem is less visible....but like you know, for character animation this is not a good method to work....the subdivision must happen only at the render time and not when you animate your puppet.
Sorry, but I'm not agree when you said that terminator problem come from my models, because
How can you explain that my models have no terminator problems in Lightwave, messiah or maxwell render, but when I render them with Octane the terminator problem reappears ?And I don't use subdivision at render time !
Because of this comparison I can see that something is different in Octane and don't work properly...
I assume that to do character animation with Octane, we really need the correction of this terminator problem, to render our meshes in Octane like in others renderer.
I just want to tell you that I really enjoy Octane render and I want to use it for my work, but because of this difference with other renderer I can't...so I'm very disappointed and everyone who want's to do character animation will be...so we need your help.
Well, please let me know what you think about this...
Regards,
Franck.