shader clipping

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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shader clipping

Postby clementvereecke » Mon Nov 07, 2022 11:16 am

clementvereecke Mon Nov 07, 2022 11:16 am
Hi teams

The shader clipping is available for the LW plugin ?
I ride the 2021.1.5 version (the latest at this date) on LW2019.1.5

If not how is the best way for similar results ?

Thanks
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Re: shader clipping

Postby pixym » Fri Feb 17, 2023 2:57 am

pixym Fri Feb 17, 2023 2:57 am
Hi, is there the clipping material in Octane 2021 for LW ?
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Re: shader clipping

Postby juanjgon » Fri Feb 17, 2023 9:01 am

juanjgon Fri Feb 17, 2023 9:01 am
Nope, sorry. I think that this is one of the new shaders never implemented in LightWave, but you could try to use Standalone to create the material and import it into LightWave using the LocalDB feature. Only remember that both the LW plugin and the Standalone versions must match.

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Re: shader clipping

Postby pixym » Fri Feb 17, 2023 11:18 am

pixym Fri Feb 17, 2023 11:18 am
Hi Juanjo,

Thànk for the reply and the tip.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
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Re: shader clipping

Postby pixym » Sat Feb 18, 2023 12:56 pm

pixym Sat Feb 18, 2023 12:56 pm
Hi Juanjo,

I have used the tip. It works fine for some couples of objects in a scene. Unfortunetly it fails in my usual large archviz scenes with clipping faces all over the place.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
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