Moderator: juanjgon
pixelsmack wrote:I have an exported mesh of an Oil Rig. It was a bake out of 3DSmax from vRay. It contains 6 UV maps. I don't see anyway to non-destructively collapse them. Is there a way in Octane to gain access to all 6?
mikefrisk wrote:I use different surface names and rename all my UVs into the same map called "UV". Works perfectly for me.
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