Orx and ocs export with animation

Forums: Orx and ocs export with animation
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Orx and ocs export with animation

Postby marchermitte » Fri Aug 13, 2021 10:53 am

marchermitte Fri Aug 13, 2021 10:53 am
Hello.
I know I've done that a while back... I can't remember how to export everything (mdd/bones deformation, animation etc) from lightwave to Octane stand alone using ORBX or OCS
Also, is there a way to export several cameras (if several are animated in the same scene) and switch in octane standalone the rendering camera within the same scene? Or Do I have to dekete any other camera in Lightwave and export a specific orbx/ocs for each cam?

Thank you
Marc Hermitte
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Re: Orx and ocs export with animation

Postby juanjgon » Fri Aug 13, 2021 1:42 pm

juanjgon Fri Aug 13, 2021 1:42 pm
To export an animated .orbx you need to enable the export options in the render target root node options panel and press F10 to render the scene to disk. Be aware that only can export animated .orbx files in "scene update" rendering mode. I don't think that exporting several cameras can be possible, but you could try it.

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-Juanjo
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Re: Orx and ocs export with animation

Postby marchermitte » Fri Aug 13, 2021 2:01 pm

marchermitte Fri Aug 13, 2021 2:01 pm
Ah, that means that I have to render the scene first in lightywave? With the same settings that are going to be used in Standalone Octane?
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Re: Orx and ocs export with animation

Postby juanjgon » Fri Aug 13, 2021 2:15 pm

juanjgon Fri Aug 13, 2021 2:15 pm
When you enable the scene export options and press F10, the scene is not rendered, it is exported to the .orbx file that later you can load in Standalone.

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Re: Orx and ocs export with animation

Postby marchermitte » Fri Aug 13, 2021 2:58 pm

marchermitte Fri Aug 13, 2021 2:58 pm
Ok thank you.
I just remembered that the last time I tried, It was with Octane for Modo (not Lightwave) and there was a specific command to type to be able to export orbx with animation.
Marc Hermitte
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Re: Orx and ocs export with animation

Postby marchermitte » Fri Aug 13, 2021 3:19 pm

marchermitte Fri Aug 13, 2021 3:19 pm
I works well. In Octane, do I need to connect the batch render job node to the render target? There are 3 impute, I need to reduce to 1 in the render taret count or do I need one for the main image, and one for each pass?
Amd how do i start rendering the amination?
Not much in the doc..

Thank you
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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Re: Orx and ocs export with animation

Postby marchermitte » Fri Aug 13, 2021 3:35 pm

marchermitte Fri Aug 13, 2021 3:35 pm
F...! I just found. right click on the batch render mode.
Man, sincerily, Is It so hard to have a proper detailed documentation or a nice render animation button?
Easy when you know how It works but definitly not intuitive.

Thank you Juangon (sorry, I was not "blaming" you at all)
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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