Problems with instances
Posted: Tue Jun 22, 2021 9:36 am
Unfortunately, Octane often crashes if there are a large number of instances in the scene.
I have an insane amount of lamps in my restaurant scene, each of which has about 30 thousand polygons.
In total, these lights would weigh about a hundred million polygons, so I made them instances.
But with my attempts to add other objects through the instances, the LW crashes almost instantly when
starting the Octane render.
However, if I add these objects "physically", i.e. as pure geometry - Octane works well. But the scene gets really hard.
Maybe this problem is on the side of the LW?
I have an insane amount of lamps in my restaurant scene, each of which has about 30 thousand polygons.
In total, these lights would weigh about a hundred million polygons, so I made them instances.
But with my attempts to add other objects through the instances, the LW crashes almost instantly when
starting the Octane render.
However, if I add these objects "physically", i.e. as pure geometry - Octane works well. But the scene gets really hard.
Maybe this problem is on the side of the LW?