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Save depth map while rendering beauty pass

PostPosted: Fri May 07, 2021 12:11 pm
by tombosschaert
Silly question perhaps, but it seemsto me that using the kernel so save out things like the Depth map, you have to render an entirely seperate run?
Is there way to do this while rendering using the other kernels? Or that's just how it is?

Problem with my scene is, it's not so much the render time, as the scene loading before each frame that cripples thje whole thing. So even if the render speed is high, a separate pass for a depth map will take hours.

Re: Save depth map while rendering beauty pass

PostPosted: Fri May 07, 2021 12:59 pm
by juanjgon
Why don't you use the info render passes to export this information? The info passes are rendered at the same time as the beauty pass.

Thanks,
-Juanjo

Re: Save depth map while rendering beauty pass

PostPosted: Fri May 07, 2021 3:22 pm
by tombosschaert
I guess I am not aware of this function?
I'll take a look, thanks, might be just what I need!

Re: Save depth map while rendering beauty pass

PostPosted: Sat May 08, 2021 7:43 pm
by juanjgon