Silly question perhaps, but it seemsto me that using the kernel so save out things like the Depth map, you have to render an entirely seperate run?
Is there way to do this while rendering using the other kernels? Or that's just how it is?
Problem with my scene is, it's not so much the render time, as the scene loading before each frame that cripples thje whole thing. So even if the render speed is high, a separate pass for a depth map will take hours.