Hi gents. Octane instancing question here.
You can't use Dissolve to hide the original instanced object with Octane like you would with LW.
So, usually, you use local coordinates in the instancer, and then move it out of the way.
But, I want to use a wind-like displacement map to send it through fields of instances, so I cannot use local positioning, otherwise they all use the same displacement from the one in the origin.
And the original item is still in the way. How do I hide the original without using local positioning?
I have read there was talk about putting an option in the Octane object plugin. I tried using that, to 'disable' it, but then also the instances disappear. So what do I do?