Motion blur affects volumes differently

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Motion blur affects volumes differently

Postby hdace » Fri Apr 23, 2021 11:09 pm

hdace Fri Apr 23, 2021 11:09 pm
Why does this happen? The beams of light should align with the ship's emitters and they do when there's no MB. Shouldn't MB affect volumes and objects the same?

I've tried messing with the MB settings like before and after and what's on and off but none of that helps. The ship and the camera are both flying through space, if that helps explain.

Thanks, Hal

Screen Shot 2021-04-23 at 18.02.02 .png
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Re: Motion blur affects volumes differently

Postby juanjgon » Sat Apr 24, 2021 5:21 pm

juanjgon Sat Apr 24, 2021 5:21 pm
Sorry, the volume objects don't support transformations motion blur yet, but I've read somewhere that this is a planned feature for the next Octane major release.

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-Juanjo
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Re: Motion blur affects volumes differently

Postby hdace » Mon Apr 26, 2021 1:47 am

hdace Mon Apr 26, 2021 1:47 am
Okay I'll render the scenes in two passes.

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