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Little trick with FFX

PostPosted: Sun Mar 28, 2021 6:43 am
by promity
I never liked the way hairs created with FFX look like - at best, like a wire, very thick, etc. I used a transparency trick (gradient on the parameter Fiber V) which softened the look of the hair. Nevertheless, the hair remained rather coarse. Since the smallest thickness that can be assigned to hair is 0.0001. Which is equivalent to 100 um.
But the other day I accidentally entered the value 0.00005, and although this value immediately began to be displayed as 0.0001, the effect was made precisely from the value 0.00005. Accordingly, there is only a limitation of the LW interface, but the values ​​may be less than the LW interface can display. As a result, I can finally get more interesting hair with FFX.
Good luck!

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Re: Little trick with FFX

PostPosted: Fri Apr 09, 2021 4:29 pm
by scooternva
Huh... nice find!

Also a slightly worrying find. Most of the numeric fields I use day-to-day allow specifying values in μm as well as mm, and the ones that don't will just round up to the nearest millimeter. Now I'm wondering whether LW really IS keeping more precise values under the user interface and we just can't see them. It would certainly explain some of the weird polygon errors that can occur when you're doing something that involves math (especially things like creating radial arrays, clones, etc.)