new render, old problem

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new render, old problem

Postby nico_cad » Thu Jan 21, 2021 4:43 pm

nico_cad Thu Jan 21, 2021 4:43 pm
sorry i've a problem.
render with alpha channel and see all black currectly but the glass isn't with alpha.
why!!!??? :oops:
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141209359_10224531916113649_2664052842796177354_n.jpg
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Re: new render, old problem

Postby juanjgon » Thu Jan 21, 2021 6:54 pm

juanjgon Thu Jan 21, 2021 6:54 pm
Are you using the specular material? In this case, I think that you need to enable the affect alpha option.

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Re: new render, old problem

Postby nico_cad » Fri Jan 22, 2021 1:49 pm

nico_cad Fri Jan 22, 2021 1:49 pm
thnaks for answer.
i've enable affect alpha option on specular shader but there is white part.
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141309623_10224538687762936_6134866716875229067_n.jpg
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Re: new render, old problem

Postby juanjgon » Fri Jan 22, 2021 4:21 pm

juanjgon Fri Jan 22, 2021 4:21 pm
How about the other options "fake shadows" and "thin wall"? The problem could also be related to the specular or glossy depths in the kernel node.

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Re: new render, old problem

Postby nico_cad » Fri Jan 22, 2021 5:16 pm

nico_cad Fri Jan 22, 2021 5:16 pm
fake shadows - if active or disactive not change :geek: .
post kernel and glass surface.
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Re: new render, old problem

Postby juanjgon » Sat Jan 23, 2021 6:00 pm

juanjgon Sat Jan 23, 2021 6:00 pm
Hmm, I'm not sure why your object has this behavior. Perhaps it is the expected alpha rendering due to the refraction light being. Have you tried to set the refraction to 1.0 to check what happens?

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Re: new render, old problem

Postby nico_cad » Mon Jan 25, 2021 5:54 pm

nico_cad Mon Jan 25, 2021 5:54 pm
nothing...with refraction to 1.0 not change. :cry:
change it in post.
:evil:
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