mix materials in octane for lightwave

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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mix materials in octane for lightwave

Postby nico_cad » Mon Jan 18, 2021 5:46 pm

nico_cad Mon Jan 18, 2021 5:46 pm
hi guys we have see a tutorial in blender for apply 2 texture random on sphere.
on lightwave+octane ive see only this effect but this mix texture A or B in % as visibilty.
we need to mix % surface o texturing not in % of trasparence.
it's possibile?
what's the best solution for a perfect control?
need to create a plaster with stone and want control stone surface for > or < surface.
hope in your answers.
Attachments
Cattura.JPG
other mix
140031860_10224511921333792_7714844563118510719_o.jpg
lw+octane
139823322_10224511804650875_7911367805398400715_n.jpg
final effect
140513933_10224511802290816_8315732626426090955_n.jpg
blender
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nico_cad
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Re: mix materials in octane for lightwave

Postby juanjgon » Mon Jan 18, 2021 6:43 pm

juanjgon Mon Jan 18, 2021 6:43 pm
The Octane Mix Texture node "amount" parameter is texturable. Can't you link your texture mask to it?

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
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Re: mix materials in octane for lightwave

Postby nico_cad » Wed Jan 20, 2021 6:35 pm

nico_cad Wed Jan 20, 2021 6:35 pm
Hi Juanjo
Tomorrow test it.
thanks for answer
Sorry havent see notify
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