LW quites when attempting material conversion

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LW quites when attempting material conversion

Postby tombosschaert » Sun Jan 17, 2021 2:09 pm

tombosschaert Sun Jan 17, 2021 2:09 pm
Hi all,

I have a complex scene previously used in LW's render engine. I'd like to convert it for use with Octane. I have done this a few times before. I undersdtand the conversion isn't perfect, but it's certainly going to help with a scene with 200+ materials.

But, when I attempt any kind of material conversion, LW just quits. Either when selecting all, or a single object (any of them), or when individually doing selected surfaces (even when just one surface selected).
I am using LW 2020.0.2, and Octane 2020.1.5.

The scene uses lots of Principled nodes, so I can't use OD tools here either.

Any tips?
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Re: LW quites when attempting material conversion

Postby juanjgon » Sun Jan 17, 2021 5:53 pm

juanjgon Sun Jan 17, 2021 5:53 pm
This is a known issue due to a bug in the LightWave 2020 SDK. Unfortunately, right now the only workaround for the material conversion is to use LightWave 2019. I was trying to figure out a workaround, but without luck so far yet.

Thanks,
-Juanjo
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Re: LW quites when attempting material conversion

Postby tombosschaert » Mon Jan 18, 2021 8:41 am

tombosschaert Mon Jan 18, 2021 8:41 am
Ah okay, that is a helpful workaround, I will try, thanks!
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Re: LW quites when attempting material conversion

Postby pixelsmack » Fri Jan 22, 2021 3:05 am

pixelsmack Fri Jan 22, 2021 3:05 am
You can use LW2020. You just can't set the convertor to AUTO DETECT. Pick a mode. Then it works.
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Re: LW quites when attempting material conversion

Postby juanjgon » Fri Jan 22, 2021 8:18 am

juanjgon Fri Jan 22, 2021 8:18 am
yes, of course you can work with LW2020 without problems. The only known issues related to the 2020 SDK are the material conversion and a problem while working with HDR Light Studio. You can convert your materials in LW2019 and later continue working in LW2020.

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