Load scene into GPU | Speed

Forums: Load scene into GPU | Speed
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Load scene into GPU | Speed

Postby LichtUndSchatten » Mon Dec 21, 2020 11:49 am

LichtUndSchatten Mon Dec 21, 2020 11:49 am
I´ve some general question about the possible bottleneck of the time which octane naeeded to load a complex scene/objects into the GPU RAM. Which are here the main things which could be optimized to get it faster? In production there is a lot of time needed until a complex scene is loaded into. And if the scene is loaded into GPU sometimes we are with active ipr able to add new models to the scene without reloading and sometimes not. In which constellation should this work and in wich case not.

Thanks a lot :)
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Re: Load scene into GPU | Speed

Postby juanjgon » Mon Dec 21, 2020 9:16 pm

juanjgon Mon Dec 21, 2020 9:16 pm
Improving the scene extraction time using multiple threads is a planned feature, but I'm afraid that currently releasing the Octane 2020.2 and Octane 2021.1 plugin builds has more priority, and there is still a lot of work to do.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: Load scene into GPU | Speed

Postby Lewis » Mon Dec 21, 2020 10:39 pm

Lewis Mon Dec 21, 2020 10:39 pm
Yes we need multi threading of that part, currently that's my biggest need in octane, I'd change that for any 10 new features :).
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