I´ve some general question about the possible bottleneck of the time which octane naeeded to load a complex scene/objects into the GPU RAM. Which are here the main things which could be optimized to get it faster? In production there is a lot of time needed until a complex scene is loaded into. And if the scene is loaded into GPU sometimes we are with active ipr able to add new models to the scene without reloading and sometimes not. In which constellation should this work and in wich case not.
Thanks a lot