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Particle texturing

PostPosted: Sat Nov 07, 2020 7:04 pm
by BorisGoreta
How can I texture particles so that they retain the color from the start of simulation. I can use front projection mapping but the colors don't stick to them when they start to move.

Re: Particle texturing

PostPosted: Mon Nov 09, 2020 3:49 pm
by juanjgon
This can be done using a color vertex attribute, but to be honest I'm not sure how to build this vertex attribute from a texture map in LightWave, if this is what you are trying to do. In Houdini for example is really easy.