by juanjgon » Mon Nov 09, 2020 3:49 pm
juanjgon
Mon Nov 09, 2020 3:49 pm
This can be done using a color vertex attribute, but to be honest I'm not sure how to build this vertex attribute from a texture map in LightWave, if this is what you are trying to do. In Houdini for example is really easy.
Thanks,
-Juanjo