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Mesh has 14 UV maps. How to use with Octane?

PostPosted: Mon Sep 21, 2020 7:49 am
by pixelsmack
Octane only lets me select 1-3. Is there a way to access the other UV maps in this mesh?

Re: Mesh has 14 UV maps. How to use with Octane?

PostPosted: Mon Sep 21, 2020 8:24 am
by Lewis
It is 3 maps per layer so you could split your model into layers (so it's 3 UVs per layer) if needed OR just merge UVs if you have different materials/surfaces.

Re: Mesh has 14 UV maps. How to use with Octane?

PostPosted: Mon Nov 23, 2020 3:13 am
by smount1
give them all the same name, unless they're are both linear and subpatch UV's, then you'll need two.

Re: Mesh has 14 UV maps. How to use with Octane?

PostPosted: Wed Nov 25, 2020 4:24 pm
by TheMightySpud
If they have 1 surface per UV Map, you could assign them in the LW native surface editor and use the Octane UVMAP Node to use the settings from the LW T colour channel.