OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Forums: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby Carlos3D » Thu Apr 09, 2020 3:47 pm

Carlos3D Thu Apr 09, 2020 3:47 pm
Lewis wrote:Juan, can you please fix this Clone IPR crash ? It's still there in 2020.1.0.4 (2019.1.5 also).

Thanks



Yes yes thanks for reporting, I also have this error in my octane ....
User avatar
Carlos3D
Licensed Customer
Licensed Customer
 
Posts: 116
Joined: Thu Feb 26, 2015 5:45 pm

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby Lewis » Tue Apr 14, 2020 8:54 am

Lewis Tue Apr 14, 2020 8:54 am
Hi Juan,

ANY ETA when we are going to get Universal Camera node in LW plugin? Universal Camera in standalone has much more options that just Thin Lens camera so it is very needed feature.
http://prntscr.com/ryycq4

Thanks
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
Lewis
Licensed Customer
Licensed Customer
 
Posts: 1068
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 9:15 am

juanjgon Tue Apr 14, 2020 9:15 am
Lewis wrote:Hi Juan,

ANY ETA when we are going to get Universal Camera node in LW plugin? Universal Camera in standalone has much more options that just Thin Lens camera so it is very needed feature.
http://prntscr.com/ryycq4

Thanks


We are still discussing how to implement this camera on the plugins side due to the fact that it is not a conventional Octane node but a scripted node graph. There are going to be some changes related to this node in the Octane SDK, perhaps adding these same features to the current camera nodes, so I'll wait for them before adding this camera node to my plugins (or update the current camera nodes with the missing parameters).

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 11:43 am

juanjgon Tue Apr 14, 2020 11:43 am
Rainbow-3D wrote:Hem... sorry for the question, I have missed something: what are the RTX and the non-RTX gemoetry/primitive?


I think that not all the Octane primitives are rendered using the RTX acceleration, let's say the curves or the particles, but I'm not sure what is rendered using RTX and what not. I suppose that more RTX features will be available in the upcoming builds.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 11:45 am

juanjgon Tue Apr 14, 2020 11:45 am
artzgodka wrote:Can I use Volumetrics from Area light now? "Spectron Area and Sphere light types."

These spectron light types don't have a volumetric rendering option like the volumetric spotlight, but they should work with the medium environment or objects like the conventional lights. They have the same workflow, but the rendering is faster with less noise.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 11:46 am

juanjgon Tue Apr 14, 2020 11:46 am
Carlos3D wrote:https://www.youtube.com/watch?v=-ts23A3tVnc&t=103s

Every day I wish something like that in the Octane for LightWave so that I can cut the walls of my architectural models.

It is possible for Juanjo to create a clipper like this in the next versions of Octane.


I would be very grateful.

I think that this a planned feature for Octane 2020.2

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 11:47 am

juanjgon Tue Apr 14, 2020 11:47 am
Carlos3D wrote:It would be great to have also Octane connected to the modeler, because when I'm doing mappings on the modeler I can't see the images I'm mapping on a surface, I always have to guess what I'm mapping!

I'm afraid that this is not possible, or at least it is not possible without writing a whole new plugin for the Modeler. Currently the Octane plugin is a Layout only application.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 11:51 am

juanjgon Tue Apr 14, 2020 11:51 am
PaGz wrote:My only request is the Octane for Lightwave manual to be updated so i can understand how to use volumetric vdb files with octane.


There is a technical writer working in the new manual, so I hope it could be updated soon. Meanwhile, there are some topics about volumetric rendering in this forum that perhaps could help you.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Tue Apr 14, 2020 11:52 am

juanjgon Tue Apr 14, 2020 11:52 am
Carlos3D wrote:Would it be possible to select multiple nodes from the same family and then I can change their parameters at the same time? ...


Hmm, is this possible in LightWave? I mean can you do that in the LightWave native nodes?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.4

Postby juanjgon » Sun Apr 19, 2020 10:53 am

juanjgon Sun Apr 19, 2020 10:53 am
BorisGoreta wrote:When IPR is rendering a layer of some object if that layer is deleted in Modeler while IPR is running Layout crashes.

I've been trying to reproduce this problem here, but without luck so far. Do you have the hub enabled?

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 13 guests

Fri Apr 19, 2024 1:25 pm [ UTC ]