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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Thu Jan 02, 2020 3:33 pm
by Lewis
AndyM1969 wrote:Yep, every scene, old and new.


hmm weird, must be something specific in your system/setup then 'coz i just opened another old scene (made in octane 4.05) and as you can see it works fine in 2020.1.0.1 (XB2)
screengrab
http://prntscr.com/qiinrs

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Thu Jan 02, 2020 3:59 pm
by juanjgon
AndyM1969 wrote:Latest drivers Jouanjo, as always.

Error log reports:

00:09:47 (0587.68) * OCTANE API MSG: CUDA error 700 on device 1: an illegal memory access was encountered
00:09:47 (0587.68) * OCTANE API MSG: -> failed to load symbol data to the device(kernel data)
00:09:47 (0587.68) * OCTANE API MSG: device 1: path tracing kernel failed


Are you sure that you are not mixing Octane builds in your system? I'm talking about the Octane.dll and Octane.dat files. Can you please check the plugin and Octane .dll versions in the plugin "About" window? ... In any case, could be great to know if Octane can work fine on your system checking if Octane 2020.1 XB2 Standalone works fine. In this case, the problem is on the LightWave plugin installation side for sure.

Thanks,
-Juanjo

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Fri Jan 03, 2020 4:43 am
by Carlos3D
I have difficulty using these two functions will be a bug or is there something to do?

Thanks Juanjo and Happy new year.

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Sun Jan 05, 2020 3:11 am
by rustyippolito
Hi Juanjo-

Is there any plan to have the Lightwave plugin include these OSL options like in the C4D plugin? They look VERY handy:)

And Happy 2020!!

OSL_Pattern_Options.png

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Mon Jan 06, 2020 8:19 am
by Mastoy
Hello Juanjo
I get an instant crash on the render slave as soon as it starts rendering :

Image

The master sends the scene, the slave deamon crashes and restarts, and so on ...

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Mon Jan 06, 2020 9:56 am
by AndyM1969
Finally got it working but of course there are problems, volume node in environment is broken, regardless of settings it either has no effect at all or produces a completely black render.

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Mon Jan 06, 2020 8:26 pm
by Carlos3D
Hi Juanjo.

Is there any possibility that the Region limit of this window will work with Denoiser?

Without this I am always required to render the whole frame or all scene in an animation.

Thanks.

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Mon Jan 06, 2020 8:31 pm
by Carlos3D
rustyippolito wrote:Hi Juanjo-

Is there any plan to have the Lightwave plugin include these OSL options like in the C4D plugin? They look VERY handy:)

And Happy 2020!!

OSL_Pattern_Options.png



Soon bro, Juanjo is step by step implementing the 2020 functions. ;)

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Tue Jan 07, 2020 3:55 pm
by juanjgon
Carlos3D wrote:I have difficulty using these two functions will be a bug or is there something to do?


Yes, sorry. There is a bug in the random walk sss node lock steps feature GUI. It will be fixed in the next build.

Thanks,
-Juanjo

Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

PostPosted: Tue Jan 07, 2020 3:58 pm
by juanjgon
Carlos3D wrote:Hi Juanjo.

Is there any possibility that the Region limit of this window will work with Denoiser?

Without this I am always required to render the whole frame or all scene in an animation.

Thanks.


I'm not sure if this is even possible in Octane, but in any case be aware that the AI denoising works using the whole frame as a reference ... denoising a render region will not match the initial denoising for sure, producing flickering in the animated sequences.

Thanks,
-Juanjo