This is a beta release of the OctaneRender™ 2020.1 for LightWave™ plugin version 2020.1.0.1, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2020.1 XB2 core.
To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.
As with all experimental builds, we advise to not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.
New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 XB1 release post, but this is a quick list of the main new features that have been added. The features not listed here, like the new universal camera node, will be available in the upcoming builds.
- New option to enable the RTX improvements.
- Spectron Area and Sphere light types.
- New Hosek-Wilkie Spectral Sky Model.
- Improvements to Round Edges artist control.
- SSS Improvements and Random Walk SSS.
- Spectral Hair Material.
- ACES: new workflow and Image Container File Layout
- Volume Step % and Shadow Step %
- Volume Sample Position Displacement
- New Universal Dirt System
Release 2020.1.0.1 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.1.0.1 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Standalone 2020.1 XB2 version for the network rendering nodes
viewtopic.php?f=33&t=73550
Release Notes
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RELEASE 2020.1.0.1
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* OCTANE 2020.1 XB1 FEATURES AND BUGS FIXED:
- New option to enable the RTX improvements.
- Spectron Area and Sphere light types, added as a new option in the Octane lights.
- New Hosek-Wilkie Spectral Sky Model.
- Improvements to Round Edges artist control.
- SSS Improvements and Random Walk SSS.
- Spectral Hair Material.
- ACES: new workflow and Image Container File Layout
- Volume Step % and Shadow Step %
- New Universal Dirt System
- Volume Sample Position Displacement.
- New DWAA and DWAB EXR compression options.
* OCTANE 2020.1 XB2 FEATURES AND BUGS FIXED:
- Added IOR pin to hair material to control the Fresnel effect of the specular reflection.
- Added randomizatoin pins to hair material.
- Added auto bump map support for RTX primitives.
- Added support for UV sets 2 and 3 for RTX primitives.
- Added support for vertex attributes for RTX primitives.
- Added support for vertex attributes for primitives using texture displacement.
- Brought back network rendering (slave are builds available now).
- Primitives using fast rounded edges shader can now be accelerated using RTX.
- Better handling of environment sampling.
- Reduced VRAM used for instancing up to less than half in the most common case.
- Fixed CUDA crash when using turbulence texture in dirt texture.
- Fixed a few issues that would cause the memory usage to slightly increase over time.
- Fixed melanin conversion for inverse reflectance mapping in hair material.
- Fixed secondary bounce rough limit for the azimuthal roughness in hair material.
- Fixed some edge cases where hair material was producing wrong values.
- Fixed auto bump map for projection types other than mesh UV.
- Fixed vertex displacement not being properly applied to primitives using motion.
- Fixed issue breaking some noise functions in OSL.
- Fixed crash while updating a scene and device peering (NVlink) is enabled.
- Fixed issue causing mix material being ignored when it is connected to a layered material.
- Fixed fake shadow being switched off when albedo is greater than zero in universal material.
- Fixed issue that would require unused shared libraries on Linux.
- Fixed issue with AI light when using RTX causing dark renders.
- Fixed issue with volume scattering not rendering as expected.
- Fixed issue when connecting texture nodes to dirt radius input.
Happy rendering,
Your OTOY Team