OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Forums: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1
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OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby juanjgon » Mon Dec 30, 2019 9:40 pm

juanjgon Mon Dec 30, 2019 9:40 pm
Hi,

This is a beta release of the OctaneRender™ 2020.1 for LightWave™ plugin version 2020.1.0.1, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2020.1 XB2 core.

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

As with all experimental builds, we advise to not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 XB1 release post, but this is a quick list of the main new features that have been added. The features not listed here, like the new universal camera node, will be available in the upcoming builds.

  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System


Release 2020.1.0.1 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.0.1 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2020.1 XB2 version for the network rendering nodes
viewtopic.php?f=33&t=73550


Release Notes
=============================================
RELEASE 2020.1.0.1
=============================================

* OCTANE 2020.1 XB1 FEATURES AND BUGS FIXED:

- New option to enable the RTX improvements.
- Spectron Area and Sphere light types, added as a new option in the Octane lights.
- New Hosek-Wilkie Spectral Sky Model.
- Improvements to Round Edges artist control.
- SSS Improvements and Random Walk SSS.
- Spectral Hair Material.
- ACES: new workflow and Image Container File Layout
- Volume Step % and Shadow Step %
- New Universal Dirt System
- Volume Sample Position Displacement.
- New DWAA and DWAB EXR compression options.

* OCTANE 2020.1 XB2 FEATURES AND BUGS FIXED:
- Added IOR pin to hair material to control the Fresnel effect of the specular reflection.
- Added randomizatoin pins to hair material.
- Added auto bump map support for RTX primitives.
- Added support for UV sets 2 and 3 for RTX primitives.
- Added support for vertex attributes for RTX primitives.
- Added support for vertex attributes for primitives using texture displacement.
- Brought back network rendering (slave are builds available now).
- Primitives using fast rounded edges shader can now be accelerated using RTX.
- Better handling of environment sampling.
- Reduced VRAM used for instancing up to less than half in the most common case.
- Fixed CUDA crash when using turbulence texture in dirt texture.
- Fixed a few issues that would cause the memory usage to slightly increase over time.
- Fixed melanin conversion for inverse reflectance mapping in hair material.
- Fixed secondary bounce rough limit for the azimuthal roughness in hair material.
- Fixed some edge cases where hair material was producing wrong values.
- Fixed auto bump map for projection types other than mesh UV.
- Fixed vertex displacement not being properly applied to primitives using motion.
- Fixed issue breaking some noise functions in OSL.
- Fixed crash while updating a scene and device peering (NVlink) is enabled.
- Fixed issue causing mix material being ignored when it is connected to a layered material.
- Fixed fake shadow being switched off when albedo is greater than zero in universal material.
- Fixed issue that would require unused shared libraries on Linux.
- Fixed issue with AI light when using RTX causing dark renders.
- Fixed issue with volume scattering not rendering as expected.
- Fixed issue when connecting texture nodes to dirt radius input.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Fri Jan 24, 2020 5:58 pm, edited 1 time in total.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Carlos3D » Mon Dec 30, 2019 11:20 pm

Carlos3D Mon Dec 30, 2019 11:20 pm
Material for hair?! ... My God I hope for this everyday....Thank you very much.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby hkleton » Tue Dec 31, 2019 6:14 am

hkleton Tue Dec 31, 2019 6:14 am
Awesome...great...cool.

Sorry, after upgrading to 441 I am still not able to render large scenes.
Rolling back to 431 solves it, and thats renders RTX unusable.
NVIDIA only supplies 431 or 441 on their website. Anyone has 435.8 available?

This is no fun.... half my system will remain barely used (2x 2080TI).

Anyhow, Happy new year for you all!

Hans
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Lewis » Tue Dec 31, 2019 9:45 am

Lewis Tue Dec 31, 2019 9:45 am
Thanks for release Juan, this will make more Bug testing for 2020.x easier now when it's in LW plugin :).
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Carlos3D » Wed Jan 01, 2020 2:03 am

Carlos3D Wed Jan 01, 2020 2:03 am
Random Walk SSS is pretty cool and easy to use.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby AndyM1969 » Wed Jan 01, 2020 3:25 pm

AndyM1969 Wed Jan 01, 2020 3:25 pm
Doesn't work, black ipr screen, then Lightwave hangs and dies. Great job!
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby juanjgon » Wed Jan 01, 2020 5:14 pm

juanjgon Wed Jan 01, 2020 5:14 pm
AndyM1969 wrote:Doesn't work, black ipr screen, then Lightwave hangs and dies. Great job!

Have you updated the NVIDIA drivers? Nobody else has reported a problem like that. Do you know if Standalone 2020.1 XB2 works fine in your system?

Thanks,
-Juanjo
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby AndyM1969 » Thu Jan 02, 2020 1:41 pm

AndyM1969 Thu Jan 02, 2020 1:41 pm
Latest drivers Jouanjo, as always.

Error log reports:

00:09:47 (0587.68) * OCTANE API MSG: CUDA error 700 on device 1: an illegal memory access was encountered
00:09:47 (0587.68) * OCTANE API MSG: -> failed to load symbol data to the device(kernel data)
00:09:47 (0587.68) * OCTANE API MSG: device 1: path tracing kernel failed
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby Lewis » Thu Jan 02, 2020 2:25 pm

Lewis Thu Jan 02, 2020 2:25 pm
Does that happen for you in every scene or ?

I tested 5 of my older scenes to test RTX speedup and they rendered fine. I use 441.66 studio drivers.
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Re: OctaneRender 2020.1 LightWave Beta build 2020.1.0.1

Postby AndyM1969 » Thu Jan 02, 2020 3:18 pm

AndyM1969 Thu Jan 02, 2020 3:18 pm
Yep, every scene, old and new.
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