Hmmm... OK now I've run into a different problem.
I'm trying to follow this tutorial:
https://www.youtube.com/watch?v=dM9HwgitbqQ Although it was created for Cinema 4D, I was hoping that the basic concepts could be ported over to LightWave. The basic idea is that you have two spheres in different layers with slightly different displacements. The inner sphere would be emissive and would look like lava poking out at various points through the planetary crust.
The problem that I'm running into is that no matter what I do I cannot get anything but the outer sphere to render. If I temporarily hide the outer "planetary crust" layer, the inner "lava" layer displaces and renders correctly. It seems as though only one object is allowed to have vertex displacement per scene... is that true? I hope not--that would be a rather severe limitation...
Thanks...
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