OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Forums: OctaneRender 2019.1 LightWave Production build 2019.1.4.0
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby juanjgon » Sat Nov 30, 2019 6:36 pm

juanjgon Sat Nov 30, 2019 6:36 pm
You should enable the denoising in only one GPU, the one with more memory, and never in the GPU used for the monitors, that usually has less VRAM available.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Sun Dec 01, 2019 3:35 am

Carlos3D Sun Dec 01, 2019 3:35 am
Hi Juanjo.

Can you tell me if Octane can render Vertex Color Maps.

Thanks.

Carlos
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VCM.jpg
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby juanjgon » Sun Dec 01, 2019 10:56 am

juanjgon Sun Dec 01, 2019 10:56 am
Carlos3D wrote:Can you tell me if Octane can render Vertex Color Maps.

Yes, the plugin supports vertex maps in the mesh objects. You have the options to configure the vertex maps extracted by the plugin for each float or color attribute slot in the Octane object properties options.

Thanks,
-Juanjo
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2019-12-01 11_54_11-Object Properties.jpg
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Sun Dec 01, 2019 9:25 pm

Carlos3D Sun Dec 01, 2019 9:25 pm
juanjgon wrote:
Carlos3D wrote:Can you tell me if Octane can render Vertex Color Maps.

Yes, the plugin supports vertex maps in the mesh objects. You have the options to configure the vertex maps extracted by the plugin for each float or color attribute slot in the Octane object properties options.

Thanks,
-Juanjo



Thank you very much Juanjo.

I will study it now.

Thanks
Carlos
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby dmodric » Fri Dec 06, 2019 10:18 am

dmodric Fri Dec 06, 2019 10:18 am
I have just upgraded to 2019.4. Did anybody noticed some serious slow downs when using out of core rendering with denoiser comparing it to 4.05?

These are the times I am getting with test scene I made. On some more complex scenes time difference is even bigger. I am using 2x2070 super.

2019.4
ooc 3:35 (215s)
ooc denoiser 5:26 (326s)
no ooc no denoiser 2:35 (155s)

4.05
ooc 2:46 (166s)
ooc denoiser 3:37 (217s)
no ooc no denoiser 2:39 (159s)
__________
AMD3600/X570/64GB/2x2070S
ASUS ROG Strix SCAR 17 G733 AMDRyzen7/64GB/3080 16GB
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby thargor6 » Thu Dec 12, 2019 10:28 pm

thargor6 Thu Dec 12, 2019 10:28 pm
Hello Juanjo,
thanks for your continuous work!

Could you please consider to add some easier refresh option for Vectron?
When using Vectron and trying to create some new stuff (and not just copying ready-to-use parameters from the internet) it is vital to easily explore parameter ranges.

In the current way it is not usable this way, and I have to use plain Octane to discover the parameter-ranges, write them down and later re-enter them in Lightwave. This really sucks when having formulas with many parameters :-)

Cheers!
Andreas
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby ryanaexavier » Tue Dec 31, 2019 7:47 pm

ryanaexavier Tue Dec 31, 2019 7:47 pm
thargor6 wrote:Hello Juanjo,
thanks for your continuous work!

Could you please consider to add some easier refresh option for Vectron?
When using Vectron and trying to create some new stuff (and not just copying ready-to-use parameters from the internet) it is vital to easily explore parameter ranges.

In the current way it is not usable this way, and I have to use plain Octane to discover the parameter-ranges, write them down and later re-enter them in Lightwave. This really sucks when having formulas with many parameters :-)

Cheers!
Andreas


I second this :)
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