Texture filtering issue

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Texture filtering issue

Postby Pavlov » Tue Oct 29, 2019 2:34 pm

Pavlov Tue Oct 29, 2019 2:34 pm
Hi,
i've read Octane uses BiLinear by default and there is no way to change it.
There may be some issues when using a large-scale map on small items, since we do not have any kind of Mipmap or other more powerful filterings.

Screenshot_1.jpg


I.e. here i've a large map on some cobbles, and i clearly see pixels. Is there any way to have them blurred like in Lw when using Pixel filter ?

Thanks
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Pavlov
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Re: Texture filtering issue

Postby juanjgon » Tue Oct 29, 2019 6:46 pm

juanjgon Tue Oct 29, 2019 6:46 pm
Hmm, can you please share the scene to check it here? The textures filtering should avoid the pixelation in any case, but perhaps there is a limit due to the object scale or something like that.

Thanks,
-Juanjo
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