OctaneRender 2019.1 LightWave Production build 2019.1.2.0
Posted: Fri Oct 18, 2019 3:33 pm
Hi,
This is a stable release of the OctaneRender™ 2019.1 for LightWave™ plugin version 2019.1.2.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2019.1.2 core.
To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.
New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 release post, but this a quick list of the main new features that have been added:
Release 2019.1.2.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2019.1.2.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2019.1.2.0 Demo versionlicense
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 2019.1.2 version for the network rendering nodes
viewtopic.php?f=24&t=72891
Release Notes:
=============================================
RELEASE 2019.1.2.0
=============================================
* PLUGIN FEATURES AND FIXES:
- Fixed a bug in the procedural mesh volume objects rendering.
- Fixed a minor text overlapping issue in the render window.
* OCTANE FEATURES AND BUGS FIXED:
- Fixed toon material rendering incorrectly for camera toon light.
- Fixed toon material causing a render failure in the material preview.
- Fixed multi-layered material not outputting multi-layered bump mapped / mapped normals in info passes
- Fixed volume render inconsistency when using legacy mode.
- Fixed incorrect denoiser output when enablign some light passes.
- Fixed upsampler not working properly for the very first time on some GPUs (this does not fix the upsampler on Win 7, which is still an unsolved problem).
- Fixed kernel crash when using accurate rounded edges if adjacent geometry of an edge is a displacement triangle.
- Fixed discontinuities in shading normals for some cases when using fast rounded edges.
- Fixed a bug in the vertex normal calculation of vertex displacement geometry which was causing the geometry to look facetted when using the join unwelded vertices option.
- Fixed net render slave crash when a scene contains images compressed on the master.
=============================================
RELEASE 2019.1.1.0
=============================================
* OCTANE FEATURES AND BUGS FIXED:
- Fixed incorrect rendering of net render slaves.
- Fixed crash when trying to render preview if a material that uses vertex displacement.
- Fixed the diffuse channel of the metal material node to render black if it's not connected.
- Fixed render failure in the material preview of shadow catcher materials.
- Fixed anisotropy not working with values ranged between [-1 .. 0).
- Fixed render failure when rendering volumes with scattering media.
- Fixed fall off node not taking bump/normal map into account.
- Fixed dielectric 1/IOR map not working with dielectric layer.
- Fixed incorrect rendering of sheen when the diffuse and specular channels are both 0.
- Fixed incorrect compilation of OSL code in some cases.
- Fixed legacy volume render not matching between 2018.1. (To enable the legacy mode tick Emulate old volume behavior in the kernel settings)
- Disabled AI upsampling if the output is a linear (unclamped) HDR image, because it is currently not supported.
=============================================
RELEASE 2019.1.0.5
=============================================
* PLUGIN FEATURES AND FIXES:
- Addressed the image distortion problems when the upsampling was enabled.
- New Octane String and Enum nodes that can be used with the OSL nodes to support these kinds of parameters.
* OCTANE FEATURES AND BUGS FIXED:
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
- Fixed universal material not updating when switching metallic mode.
- Fixed denoiser issues with layered material + fake shadow + diffuse layer on top of specular materials.
- Fixed incorrect render pass behaviour sometimes when there are no volumes in the scene.
- Fixed denoiser beauty pass getting garbage when certain denoiser passes are enabled.
- Fixed missing self-shadowing in the general and layered shadow passes.
- Fixed alpha channel in alpha passes if alpha is disabled in the kernel settings.
Happy rendering,
Your OTOY Team
This is a stable release of the OctaneRender™ 2019.1 for LightWave™ plugin version 2019.1.2.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2019.1.2 core.
To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.
New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 release post, but this a quick list of the main new features that have been added:
- Improved volume AI Denoiser.
- OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
- OSL Shaders for volume textures.
- Layered materials, including all the new material layers nodes.
- Composite material node.
- Universal material thin wall option.
- New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
- Bloom/glare threshold.
- AI Up-sampler options in the imager node.
- Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
- Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
- Spectron volumetric spot lights.
Release 2019.1.2.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2019.1.2.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Release 2019.1.2.0 Demo versionlicense
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone 2019.1.2 version for the network rendering nodes
viewtopic.php?f=24&t=72891
Release Notes:
=============================================
RELEASE 2019.1.2.0
=============================================
* PLUGIN FEATURES AND FIXES:
- Fixed a bug in the procedural mesh volume objects rendering.
- Fixed a minor text overlapping issue in the render window.
* OCTANE FEATURES AND BUGS FIXED:
- Fixed toon material rendering incorrectly for camera toon light.
- Fixed toon material causing a render failure in the material preview.
- Fixed multi-layered material not outputting multi-layered bump mapped / mapped normals in info passes
- Fixed volume render inconsistency when using legacy mode.
- Fixed incorrect denoiser output when enablign some light passes.
- Fixed upsampler not working properly for the very first time on some GPUs (this does not fix the upsampler on Win 7, which is still an unsolved problem).
- Fixed kernel crash when using accurate rounded edges if adjacent geometry of an edge is a displacement triangle.
- Fixed discontinuities in shading normals for some cases when using fast rounded edges.
- Fixed a bug in the vertex normal calculation of vertex displacement geometry which was causing the geometry to look facetted when using the join unwelded vertices option.
- Fixed net render slave crash when a scene contains images compressed on the master.
=============================================
RELEASE 2019.1.1.0
=============================================
* OCTANE FEATURES AND BUGS FIXED:
- Fixed incorrect rendering of net render slaves.
- Fixed crash when trying to render preview if a material that uses vertex displacement.
- Fixed the diffuse channel of the metal material node to render black if it's not connected.
- Fixed render failure in the material preview of shadow catcher materials.
- Fixed anisotropy not working with values ranged between [-1 .. 0).
- Fixed render failure when rendering volumes with scattering media.
- Fixed fall off node not taking bump/normal map into account.
- Fixed dielectric 1/IOR map not working with dielectric layer.
- Fixed incorrect rendering of sheen when the diffuse and specular channels are both 0.
- Fixed incorrect compilation of OSL code in some cases.
- Fixed legacy volume render not matching between 2018.1. (To enable the legacy mode tick Emulate old volume behavior in the kernel settings)
- Disabled AI upsampling if the output is a linear (unclamped) HDR image, because it is currently not supported.
=============================================
RELEASE 2019.1.0.5
=============================================
* PLUGIN FEATURES AND FIXES:
- Addressed the image distortion problems when the upsampling was enabled.
- New Octane String and Enum nodes that can be used with the OSL nodes to support these kinds of parameters.
* OCTANE FEATURES AND BUGS FIXED:
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
- Fixed universal material not updating when switching metallic mode.
- Fixed denoiser issues with layered material + fake shadow + diffuse layer on top of specular materials.
- Fixed incorrect render pass behaviour sometimes when there are no volumes in the scene.
- Fixed denoiser beauty pass getting garbage when certain denoiser passes are enabled.
- Fixed missing self-shadowing in the general and layered shadow passes.
- Fixed alpha channel in alpha passes if alpha is disabled in the kernel settings.
Happy rendering,
Your OTOY Team