OctaneRender 2019.1 LightWave Production build 2019.1.0.5

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby juanjgon » Sat Sep 21, 2019 10:03 am

juanjgon Sat Sep 21, 2019 10:03 am
Hi,

This is a stable release of the OctaneRender™ 2019.1 for LightWave™ plugin version 2019.1.0.5, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2019.1 core.

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spot lights.


Release 2019.1.0.5 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.0.5 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2019.1.0.5 Demo versionlicense
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2019.1Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2019.1.0.5
=============================================

* PLUGIN FEATURES AND FIXES:

- Addressed the image distortion problems when the upsampling was enabled.
- New Octane String and Enum nodes that can be used with the OSL nodes to support these kinds of parameters.

* OCTANE FEATURES AND BUGS FIXED:
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
- Fixed universal material not updating when switching metallic mode.
- Fixed denoiser issues with layered material + fake shadow + diffuse layer on top of specular materials.
- Fixed incorrect render pass behaviour sometimes when there are no volumes in the scene.
- Fixed denoiser beauty pass getting garbage when certain denoiser passes are enabled.
- Fixed missing self-shadowing in the general and layered shadow passes.
- Fixed alpha channel in alpha passes if alpha is disabled in the kernel settings.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Fri Sep 27, 2019 11:47 am, edited 1 time in total.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby BorisGoreta » Sat Sep 21, 2019 2:51 pm

BorisGoreta Sat Sep 21, 2019 2:51 pm
Nodes are giving wrong results, colors are completely off, when the scene starts rendering with local GPUs image looks fine but when Octane starts adding results from the nodes it all goes completely wrong in terms of colors. When I switch off the nodes image looks fine. Any idea why is this happening ?

Just tested 2019.1 RC3 and it is working fine in that regard.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby promity » Sat Sep 21, 2019 3:14 pm

promity Sat Sep 21, 2019 3:14 pm
Thank's for update. But AI up-sampler still crashed every time.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby juanjgon » Sat Sep 21, 2019 4:13 pm

juanjgon Sat Sep 21, 2019 4:13 pm
BorisGoreta wrote:Nodes are giving wrong results, colors are completely off, when the scene starts rendering with local GPUs image looks fine but when Octane starts adding results from the nodes it all goes completely wrong in terms of colors. When I switch off the nodes image looks fine. Any idea why is this happening ?


Hmm, you have updated the nodes to the right Octane 2019.1 standalone version, right? Do you know if the same happens in Standalone while rendering one of your scenes, after exporting it from LightWave?

Could be great to know if this problem could be related to the denoiser or the upsampling, for example. Do you have this problem with any scene, even while rendering a simple one?

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby juanjgon » Sat Sep 21, 2019 4:14 pm

juanjgon Sat Sep 21, 2019 4:14 pm
promity wrote:Thank's for update. But AI up-sampler still crashed every time.

Can you please attach the plugin log file that you get after one of these crashes? You can enable the log in the plugin options panel.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby BorisGoreta » Sat Sep 21, 2019 4:56 pm

BorisGoreta Sat Sep 21, 2019 4:56 pm
juanjgon wrote:
BorisGoreta wrote:Nodes are giving wrong results, colors are completely off, when the scene starts rendering with local GPUs image looks fine but when Octane starts adding results from the nodes it all goes completely wrong in terms of colors. When I switch off the nodes image looks fine. Any idea why is this happening ?


Hmm, you have updated the nodes to the right Octane 2019.1 standalone version, right? Do you know if the same happens in Standalone while rendering one of your scenes, after exporting it from LightWave?

Could be great to know if this problem could be related to the denoiser or the upsampling, for example. Do you have this problem with any scene, even while rendering a simple one?

Thanks,
-Juanjo



Yes, it is broken in standalone too.

Annotation 2019-09-21 185523.png
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby promity » Sun Sep 22, 2019 4:53 am

promity Sun Sep 22, 2019 4:53 am
Octane log file for AI up-sampler crash case.
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octane.log
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby drako3d » Sun Sep 22, 2019 3:02 pm

drako3d Sun Sep 22, 2019 3:02 pm
Thanks Juan for this new stuff. I will check also this new release.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby xevious2501 » Sun Sep 22, 2019 7:45 pm

xevious2501 Sun Sep 22, 2019 7:45 pm
Yes, got the same render glitch results on my end, with a scene that had no such error prior the upgrade.

It seems only to occur when AI upsampling is checked On, even if its Upsampler mode is toggled to No upsampling.

**** Update..

well its doing it even with AI Upsampling turned off as well.

When i select Redraw in the IPR the re-render may eliminate the issue.

but for now. theirs clearly a render glitch.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.0.5

Postby gristle » Mon Sep 23, 2019 4:25 am

gristle Mon Sep 23, 2019 4:25 am
Is anyone else having issues with the layered material nodes?
2 diffuse layers, layer 1 is green, layer 2 orange. Reducing the opacity of layer 2 results in the material getting darker (like layer 1 is black) instead of the material getting greener... This was working ok in the last version.

Also, a specular layer over a metallic, the specular is no longer transmitting.
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