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OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

PostPosted: Fri Jul 26, 2019 9:51 am
by juanjgon
Hi,

This is a beta release of the OctaneRender™ 2019.1 for LightWave™ plugin version 2019.1.0.2, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2019.1 RC3 core.

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 XB1 release post and the 2019.1 XB2 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spot lights.


Release 2019.1.0.2 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.0.2 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2019.1 RC3 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2019.1.0.2
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- Fixed a critical performance issue in the scene extraction in some of the Windows builds.
- Support of custom paths as arguments in the render target load and save commands.


=============================================
RELEASE 2019.1.0.1
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- New spectron light type in the Octane_light, including a node editor to configure these kinds of lights.


=============================================
RELEASE 2019.1.0.0
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- Improved volume AI Denoiser.
- OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
- OSL Shaders for volume textures.
- Layered materials, including all the new material layers nodes.
- Composite material node.
- Universal and specular materials thin wall option.
- New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
- Bloom/glare threshold.
- AI Up-sampler options in the imager node.
- Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
- Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"

* OCTANE 2018.1/2019.1 FEATURES NOT SUPPORTED YET (WIP):
- Spectron Volumetric spotlights.
- Universal camera node.

* PLUGIN FEATURES AND FIXES:
- Added a workaround to try to fix the arbitrary range type sequence rendering.
- Fixed a crash rendering mesh volumes over null objects.
- Fixed a crash in the mask node.
- Added all the available BRDF models to the universal material.
- New plugin "Octane_OpenDeviceSettings" to open the Octane native device settings window.


Happy rendering,
Your OTOY Team

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Fri Jul 26, 2019 11:26 am
by Mastoy
Awesome ! Thx !

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Fri Jul 26, 2019 12:40 pm
by AndyM1969
Thanks Juanjo :)

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Fri Jul 26, 2019 12:44 pm
by AndyM1969
NO VOLUME LIGHTS!

Okay, so what's the hold up on this Juanjo? I need info please before I talk with Jules Urbach. This was the one major sales point for me buying into this and you told us to expect this with the first 2019 builds, well they're out and NO volume lights still.

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Fri Jul 26, 2019 3:56 pm
by Carlos3D
Really really good, this weekend will be fine!

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Fri Jul 26, 2019 4:32 pm
by juanjgon
AndyM1969 wrote:NO VOLUME LIGHTS!

Okay, so what's the hold up on this Juanjo? I need info please before I talk with Jules Urbach. This was the one major sales point for me buying into this and you told us to expect this with the first 2019 builds, well they're out and NO volume lights still.

I'm working on this feature right now, adding it to the current Octane light. It will be available in a new build next week.

Thanks,
-Juanjo

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Fri Jul 26, 2019 5:29 pm
by wireframex
Well done Juanjo :)

Cant wait to use the ultimate rounded edges shader :)

Regards
Philippe

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Sat Jul 27, 2019 7:57 pm
by pixym
Hi,
Is there the "Anime" kernel in this version ?

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Sun Jul 28, 2019 8:43 am
by juanjgon
pixym wrote:Hi,
Is there the "Anime" kernel in this version ?

Sorry, what is the "Anime" kernel?

Thanks,
-Juanjo

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

PostPosted: Sun Jul 28, 2019 2:14 pm
by pixym
This kernel has been introduced by this video :
https://www.youtube.com/watch?v=6ChweQE ... gs=pl%2Cwn