OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Forums: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3
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OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby juanjgon » Fri Jul 26, 2019 9:51 am

juanjgon Fri Jul 26, 2019 9:51 am
Hi,

This is a beta release of the OctaneRender™ 2019.1 for LightWave™ plugin version 2019.1.0.2, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2019.1 RC3 core.

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 XB1 release post and the 2019.1 XB2 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spot lights.


Release 2019.1.0.2 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.0.2 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2019.1 RC3 Enterprise subscription version for the network rendering nodes
https://render.otoy.com/customerdownloa ... C3_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


Release Notes:
=============================================
RELEASE 2019.1.0.2
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- Fixed a critical performance issue in the scene extraction in some of the Windows builds.
- Support of custom paths as arguments in the render target load and save commands.


=============================================
RELEASE 2019.1.0.1
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- New spectron light type in the Octane_light, including a node editor to configure these kinds of lights.


=============================================
RELEASE 2019.1.0.0
=============================================

* MAIN NEW OCTANE 2019.1 FEATURES:

- Improved volume AI Denoiser.
- OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
- OSL Shaders for volume textures.
- Layered materials, including all the new material layers nodes.
- Composite material node.
- Universal and specular materials thin wall option.
- New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
- Bloom/glare threshold.
- AI Up-sampler options in the imager node.
- Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
- Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"

* OCTANE 2018.1/2019.1 FEATURES NOT SUPPORTED YET (WIP):
- Spectron Volumetric spotlights.
- Universal camera node.

* PLUGIN FEATURES AND FIXES:
- Added a workaround to try to fix the arbitrary range type sequence rendering.
- Fixed a crash rendering mesh volumes over null objects.
- Fixed a crash in the mask node.
- Added all the available BRDF models to the universal material.
- New plugin "Octane_OpenDeviceSettings" to open the Octane native device settings window.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sat Sep 21, 2019 10:04 am, edited 3 times in total.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby Mastoy » Fri Jul 26, 2019 11:26 am

Mastoy Fri Jul 26, 2019 11:26 am
Awesome ! Thx !
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby AndyM1969 » Fri Jul 26, 2019 12:40 pm

AndyM1969 Fri Jul 26, 2019 12:40 pm
Thanks Juanjo :)
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby AndyM1969 » Fri Jul 26, 2019 12:44 pm

AndyM1969 Fri Jul 26, 2019 12:44 pm
NO VOLUME LIGHTS!

Okay, so what's the hold up on this Juanjo? I need info please before I talk with Jules Urbach. This was the one major sales point for me buying into this and you told us to expect this with the first 2019 builds, well they're out and NO volume lights still.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby Carlos3D » Fri Jul 26, 2019 3:56 pm

Carlos3D Fri Jul 26, 2019 3:56 pm
Really really good, this weekend will be fine!
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby juanjgon » Fri Jul 26, 2019 4:32 pm

juanjgon Fri Jul 26, 2019 4:32 pm
AndyM1969 wrote:NO VOLUME LIGHTS!

Okay, so what's the hold up on this Juanjo? I need info please before I talk with Jules Urbach. This was the one major sales point for me buying into this and you told us to expect this with the first 2019 builds, well they're out and NO volume lights still.

I'm working on this feature right now, adding it to the current Octane light. It will be available in a new build next week.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby wireframex » Fri Jul 26, 2019 5:29 pm

wireframex Fri Jul 26, 2019 5:29 pm
Well done Juanjo :)

Cant wait to use the ultimate rounded edges shader :)

Regards
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby pixym » Sat Jul 27, 2019 7:57 pm

pixym Sat Jul 27, 2019 7:57 pm
Hi,
Is there the "Anime" kernel in this version ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby juanjgon » Sun Jul 28, 2019 8:43 am

juanjgon Sun Jul 28, 2019 8:43 am
pixym wrote:Hi,
Is there the "Anime" kernel in this version ?

Sorry, what is the "Anime" kernel?

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.0 RC3

Postby pixym » Sun Jul 28, 2019 2:14 pm

pixym Sun Jul 28, 2019 2:14 pm
This kernel has been introduced by this video :
https://www.youtube.com/watch?v=6ChweQE ... gs=pl%2Cwn
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