OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Forums: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby promity » Thu Sep 05, 2019 11:21 am

promity Thu Sep 05, 2019 11:21 am
Added a workaround to try to fix the arbitrary range type sequence rendering.

I am trying to export a scene to the Studio. The scene is 760 frames long. But when exporting, I get only 30 frames of animation. Is this a problem with this version of the plugin or an error on my side?


I found a mistake - it’s so simple that it’s very disappointing ))
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby AndyM1969 » Mon Sep 09, 2019 2:14 pm

AndyM1969 Mon Sep 09, 2019 2:14 pm
Volume box for fog trick is no longer working in this version. SOLVED, no longer have to Octane Volumetrics in properties, now just apply medium to surface.
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Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3

Postby thargor6 » Mon Sep 16, 2019 8:38 pm

thargor6 Mon Sep 16, 2019 8:38 pm
Hello!
First: thanks for the update! (Had a little break from Octane, but started to pick it up again)

I have a question regarding Vectron: how can I access the u and v coordinates, calculated by the script, inside the node-editor?

For example, I have a shader:
Code: Select all
shader SomeShader(some_params ..., output _sdf c = _SDFDEF) { 
  c.dist = ...
  c.u = ...
  c.v = ...
}

and now want to access not only c.dist (which gives the geometry), but also c.u and c.v for texturing.

Here is an example (created with Octane-standalone): https://github.com/thargor6/FFVectron/b ... einian.jpg

Cheers!

Andreas
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